A
Art
In general, is it best to have this enabled or disabled?
Art said:In general, is it best to have this enabled or disabled?
The Berzerker said:Display>Settings>Advanced>3D>OpenGL>Compatibility
I don't really know what it does but it let me get near enough the same
frame rate with v-sync on as off. Does anyone know the disadvantages of
this? There must be some negative ffect...
Glzmo said:AFAIK it uses up more memory.
First of One said:Triple-buffering uses 50% more framebuffer memory on the video card. It
allows you to disable vsync yet not get the tearing.
On a lot of modern games triple-buffering can slow the game down
considerably because the textures get pushed into system memory through AGP,
which is dog-slow compared to video memory. This happens more often if you
have FSAA enabled and less often if your card has a lot of memory (say 256
MB).
First of One said:Triple-buffering uses 50% more framebuffer memory on the video card. It
allows you to disable vsync yet not get the tearing.
On a lot of modern games triple-buffering can slow the game down
considerably because the textures get pushed into system memory through AGP,
which is dog-slow compared to video memory. This happens more often if you
have FSAA enabled and less often if your card has a lot of memory (say 256
MB).