B
buyanovsky
I'm wandering what number of tri-cubic (not trilinear) interpolations
per second can be achieved on video card? Does somebody have
non-assumptive but actual test-proven numbers? The only number I could
find on internet is the tri-cubic speed on GeForce3 what seems very
slow (1.800.000 tricubics per second) , see:
< http://wwwvis.informatik.uni-stuttgart.de/vmv01/dl/papers/8.pdf >
Even on general CPU the speed is around 7.000.000 tricubics per second
(P4 3.8Ghz)
Task description:
- Given 512x512x2048 (12-bit) volume
- The oblique/arbitrary oriented plane 1024x1024 (12-bit) crosses this
volume
- Each pixel of the plane has to be filled by tri-cubic interpolation
values
Thanks,
George
per second can be achieved on video card? Does somebody have
non-assumptive but actual test-proven numbers? The only number I could
find on internet is the tri-cubic speed on GeForce3 what seems very
slow (1.800.000 tricubics per second) , see:
< http://wwwvis.informatik.uni-stuttgart.de/vmv01/dl/papers/8.pdf >
Even on general CPU the speed is around 7.000.000 tricubics per second
(P4 3.8Ghz)
Task description:
- Given 512x512x2048 (12-bit) volume
- The oblique/arbitrary oriented plane 1024x1024 (12-bit) crosses this
volume
- Each pixel of the plane has to be filled by tri-cubic interpolation
values
Thanks,
George