The Future of Graphics - Tim Sweeney

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One little thingy was interesting...

A "new" way of rendering...

Something called "reyes rendering model".

From the looks of it sounds like voxel rendering to me...

I couldn't make sense of it though just based on this powerpoint
presentation...

It mentions about "boxing" pixels.

How about "objects" be turned into "boxed pixels" ?

I could try and google it... but maybe you can give short description here ?

If not then that's fine too...

Bye,
Skybuck.
 
One little thingy was interesting...

A "new" way of rendering...

Something called "reyes rendering model".

From the looks of it sounds like voxel rendering to me...

I couldn't make sense of it though just based on this powerpoint
presentation...

It mentions about "boxing" pixels.

How about "objects" be turned into "boxed pixels" ?

I could try and google it... but maybe you can give short description here ?

If not then that's fine too...

Bye,
  Skybuck.

REYES isn't exactly new, it's been used in offline rendering (pre-
rendered CGI) for years.
However it would be new for real-time rendering.
 
From that document:

"Unreal Engine 3 is used by 100's of games"

My thoughts on that:

"And they all suck".

(Because the engine sux.)

I could stop reading right there...

well, I like FPS games, so I don't agree with that.
 
well, I like FPS games, so I don't agree with that.

I like fps games as well, but not he fps games made with unreal engine 3
those suck because of lags.

And don't get me started about gears of war and that sort of third person
shit... that's even worse !

(Blooming bleh.)

Bye,
Skybuck.
 
I like fps games as well, but not he fps games made with unreal engine 3
those suck because of lags.

And don't get me started about gears of war and that sort of third person
shit... that's even worse !

(Blooming bleh.)

nah, I don't want to hear a rant against 3rd person games.

But e.g. I liked Bioshock (U3 engine game) -- even when I first played
it on my old mediocre system. I thought it used the engine well. If
there were a few graphics hitches in overloaded areas, I didn't pay
enough attention to remember. The artwork of the game was totally
masterful.

But then frame rates and graphics hoopla are only part of it for me.
e.g. I'm still a total fan of the early Thief series that uses the
Dark engine - and I'm convinced that those games couldn't have been
done if the engine weren't as limited as it is. The games were
designed with those limitations in mind, setting the parameters.
 
nah, I don't want to hear a rant against 3rd person games.

But e.g. I liked Bioshock (U3 engine game) -- even when I first played

Hmm I don't consider running around as a scared little girly as fun.

Sorry ;)

I am also against using kids in games :P

Bye,
Skybuck.
 
On Thu, 13 Aug 2009 19:45:52 +0200, "Skybuck Flying"

.....
Hmm I don't consider running around as a scared little girly as fun.

Sorry ;)

You like pretending to be Rambo, eh? That's cool.
 
Do Wii games enhance that experience over keyboard/mouse?

No idea, I don't have a Wii.

I wouldn't use Wii controllers because my arms would probably get tired...
and maybe get a Wii-arm...

Bye,
Skybuck ;) :)
 
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