D
DrZoop
Long story short: I am misusing the TCPClient class. I am sending
400-500 byte messages, and data is being lost.
How can the TCPClient class be misused to lose data?
Background notes:
-I know the TCP protocol doesn't lose data. Don't tell me that. I am
educated.
-I am buffering all data being received before checking for messages
and reading them, so don't tell me this either. I have quite a spiffy
message system tried and proven. It's just these large chunks of data
screwing me over.
-I am using BeginRead/EndRead to receive my data.
-I am using a huge receive and send buffers, this simply can't be the
problem unless I'm misusing them.
-Changing the receive buffer does affect how long before it breaks.
However, how many bytes it takes before it breaks is inconsistent,
even with the same bytes being sent each time.
-Through tedious byte by byte comparison, it appears that "older"
bytes are being overwritten with newer, more recently received bytes.
By comparing the sent and received bytes, there is a gap of missing
bytes in the center. It's as if the buffer is too small, though, 3
megabytes for 500 bytes should be plenty of space... plus, the EndRead
function should be called anyway!
-I have read that the ReceiveTimeOut property should be set to
something else than zero to ensure no loss of data. Why is this? What
if it ran out of time and no bytes were received? Wouldn't this return
a length of zero bytes and appear to be a disconnection?
-Where it breaks is inconsistent. I can do the same login procedure
time and time again, and it will break at different places.
-Kinda unrelated: What is the State argument for in the BeginRead
function!? MSDN says you should "at the minimum pass the NetworkStream
class." One example passes the TCPClient class. Another example passes
seemingly random things (the form, a button on a toolstrip). The
example I based mine off of passed nothing/null.
Worst case scenario: can someone show me an example (I learn best by
examples honestly) that features a little program that can send and
receive using the TCPClient class many complete 400-500 byte messages?
Thanks; I'm sorry for the ugliness of this post. I lost my full,
detailed, nicely written post.
400-500 byte messages, and data is being lost.
How can the TCPClient class be misused to lose data?
Background notes:
-I know the TCP protocol doesn't lose data. Don't tell me that. I am
educated.
-I am buffering all data being received before checking for messages
and reading them, so don't tell me this either. I have quite a spiffy
message system tried and proven. It's just these large chunks of data
screwing me over.
-I am using BeginRead/EndRead to receive my data.
-I am using a huge receive and send buffers, this simply can't be the
problem unless I'm misusing them.
-Changing the receive buffer does affect how long before it breaks.
However, how many bytes it takes before it breaks is inconsistent,
even with the same bytes being sent each time.
-Through tedious byte by byte comparison, it appears that "older"
bytes are being overwritten with newer, more recently received bytes.
By comparing the sent and received bytes, there is a gap of missing
bytes in the center. It's as if the buffer is too small, though, 3
megabytes for 500 bytes should be plenty of space... plus, the EndRead
function should be called anyway!
-I have read that the ReceiveTimeOut property should be set to
something else than zero to ensure no loss of data. Why is this? What
if it ran out of time and no bytes were received? Wouldn't this return
a length of zero bytes and appear to be a disconnection?
-Where it breaks is inconsistent. I can do the same login procedure
time and time again, and it will break at different places.
-Kinda unrelated: What is the State argument for in the BeginRead
function!? MSDN says you should "at the minimum pass the NetworkStream
class." One example passes the TCPClient class. Another example passes
seemingly random things (the form, a button on a toolstrip). The
example I based mine off of passed nothing/null.
Worst case scenario: can someone show me an example (I learn best by
examples honestly) that features a little program that can send and
receive using the TCPClient class many complete 400-500 byte messages?
Thanks; I'm sorry for the ugliness of this post. I lost my full,
detailed, nicely written post.