G
Guest
I am developing an application for a PDA using Pocket PC emulator -
My application first connects to a server (a desk top application) and then receives and send messages. Now sometimes when the messages are sent to the server from the PDA application the server can only read it partially in one try and then the remaining part in the next try - and then the server cannot process (just discards it) because of some formatting issues (it expects a certain format of the message) - I am not allowed to change the server - all i have control of is changing the PDA client. Now i checked the default size of a socket send buffer on the .net compact framework is about 8K bytes - my messages are not that long - then why am I having this problem - Is it anything to do with the way the TCP channel is set up - I wish somebody could help!!
My application first connects to a server (a desk top application) and then receives and send messages. Now sometimes when the messages are sent to the server from the PDA application the server can only read it partially in one try and then the remaining part in the next try - and then the server cannot process (just discards it) because of some formatting issues (it expects a certain format of the message) - I am not allowed to change the server - all i have control of is changing the PDA client. Now i checked the default size of a socket send buffer on the .net compact framework is about 8K bytes - my messages are not that long - then why am I having this problem - Is it anything to do with the way the TCP channel is set up - I wish somebody could help!!