P
*ProteanThread*
Old timers are still alive!
Back in 1988 the Atari ST and the Commodore Amiga were the most advanced
home-computers available. IBM-PCs and clones were used mainly in companies
for business applications and the Apple Macintosh was much too expensive for
the average home user.
François Lionet (one of the founders of Clickteam) produced with
Constantin Sotiropoulos one of the first game programming language ever
written: STOS Basic - published by Europress Software Ltd. It proved to be
an immediate success: STOS allowed anyone, regardless of their programming
experience, to have their first sprite moving on the screen with a few
instructions.
STOS filled a big gap in the market. Home users wanted to be able to
release their creativity and produce their own games without learning
difficult languages like C or machine code.
http://clickteam.com/English/amos.php
Today, Clickteam is proud to offer the source code of all STOS and AMOS
products as a contribution to the remaining Atari and Amiga community.
Clickteam is also willing to answer questions and queries about these
products through our discussion forums.
--
*** REPLY REQUESTED WHEN CONVENIENT ***
Woodzy
http://rtdos.com/forum
"UN-official" acf webring
http://q.webring.com/hub?ring=acfwebring
This message is for the designated recipient only and may contain
privileged, proprietary, confidential, or other wise private information.
If you have received this message in error, please notify the sender
immediately and delete the original. Any other use of this email by
you is prohibited.
Back in 1988 the Atari ST and the Commodore Amiga were the most advanced
home-computers available. IBM-PCs and clones were used mainly in companies
for business applications and the Apple Macintosh was much too expensive for
the average home user.
François Lionet (one of the founders of Clickteam) produced with
Constantin Sotiropoulos one of the first game programming language ever
written: STOS Basic - published by Europress Software Ltd. It proved to be
an immediate success: STOS allowed anyone, regardless of their programming
experience, to have their first sprite moving on the screen with a few
instructions.
STOS filled a big gap in the market. Home users wanted to be able to
release their creativity and produce their own games without learning
difficult languages like C or machine code.
http://clickteam.com/English/amos.php
Today, Clickteam is proud to offer the source code of all STOS and AMOS
products as a contribution to the remaining Atari and Amiga community.
Clickteam is also willing to answer questions and queries about these
products through our discussion forums.
--
*** REPLY REQUESTED WHEN CONVENIENT ***
Woodzy
http://rtdos.com/forum
"UN-official" acf webring
http://q.webring.com/hub?ring=acfwebring
This message is for the designated recipient only and may contain
privileged, proprietary, confidential, or other wise private information.
If you have received this message in error, please notify the sender
immediately and delete the original. Any other use of this email by
you is prohibited.