J
John
I have a winform that is shown as a dialog that unfortunately has to
contain a very large amount of controls, nested controls, etc. The
result is that there is a fairly noticeable draw sequence when the form
is shown.
When I was doing some of my own drawing with a custom control, I could
double buffer the control so that things were drawn smoothly (or
appeared as such), I tried to use the new DoubleBuffered = true property
on the form but that had no effect. Is there any way to get the entire
form to paint itself in buffer before it attempts to display the form to
the user? I would be fine with a quick delay with an instant window, as
opposed to seeing it kind of roll in.
Any suggestions are appreciated.
Regards
John Parrish
contain a very large amount of controls, nested controls, etc. The
result is that there is a fairly noticeable draw sequence when the form
is shown.
When I was doing some of my own drawing with a custom control, I could
double buffer the control so that things were drawn smoothly (or
appeared as such), I tried to use the new DoubleBuffered = true property
on the form but that had no effect. Is there any way to get the entire
form to paint itself in buffer before it attempts to display the form to
the user? I would be fine with a quick delay with an instant window, as
opposed to seeing it kind of roll in.
Any suggestions are appreciated.
Regards
John Parrish