In message <qekro0p7mecn5b4f6ms9cbhojndgnvuflm@4ax.com> kony
So is the goal running games from CD or what other use
requires utmost read speed at expense of much longer burn
time?
Not so much game play, but situations where you're copying a whole bunch
of data from CD to the system.
When you're going PC to PC installing patches, for instance, an extra 10
minutes burning one CDR means nothing if you can read 150MB from the CD
at 48X instead of 16X, this could easily save you 10 minutes per PC.
(I often build patches that copy from CD to HD first, then start
installing -- That way I only have to sit in front of the PC long enough
for the files to copy, I don't need to wait for the patch. Once I get a
few PCs down the line I can go back and check on the first few machines.
It's a good concept but these days with many readers being
nearly free after rebate, it's hardly worth the time or
money to get one replaced. Also you're ignoring the other
two causes, poor burning or media... A reader may work fine
but still struggle because the finished disc is very low
quality.
True, but poor burning can be handled, especially if you're building an
image for deployment rather then burning a few porn pictures for a buddy
(or some other single use case)
Readers may slow down, but often it's not just a linear
speed decrease, it slows down substantially... not sure to
what speed but i've noticed it may take much, much longer.
Yeah, makes sense.