Some network (very) basics.

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I fancy myself quite a savvy computer user. This game I'm working on is my first programming adventure however. Can someone explain to me in gentle terms what a socket is? I've done a search and run into lots of SSH-speak that assumes I know what it means as well as similarly assuming hardware mentions of CPU pin configurations.

The context of my program, btw, is network. I'm trying to determine if I need asynchronis sockets, blocking sockets, socket wrenches... or any at all :}
 
Try this:
http://world.std.com/~jimf/papers/sockets/winsock.html

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C#, .NET and Complex Adaptive Systems:
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sp000n said:
I fancy myself quite a savvy computer user. This game I'm working on is
my first programming adventure however. Can someone explain to me in gentle
terms what a socket is? I've done a search and run into lots of SSH-speak
that assumes I know what it means as well as similarly assuming hardware
mentions of CPU pin configurations.
The context of my program, btw, is network. I'm trying to determine if I
need asynchronis sockets, blocking sockets, socket wrenches... or any at all
:}
 
=?Utf-8?B?c3AwMDBu?= said:
I fancy myself quite a savvy computer user. This game I'm working on is
my first programming adventure however. Can someone explain to me in
gentle terms what a socket is? I've done a search and run into lots of
SSH-speak that assumes I know what it means as well as similarly
assuming hardware mentions of CPU pin configurations.

http://www.swissdelphicenter.ch/en/showarticle.php?id=3


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Chad Z. Hower (a.k.a. Kudzu) - http://www.hower.org/Kudzu/
"Programming is an art form that fights back"


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Thanks to all three of you for the great resources and kind words :o)

Slowly but surely I'm taking over the worl... er, creating my first program.
 
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