N
Nak
Hi there,
*fingers crossed that the newsserver works long enough for me to see any
replies to this!!*
I'm having crashes when using SndPlaySound with SND_ASYNC and SND_MEMORY
in VB.NET. The sounds are being loaded from embedded resources and stored
into byte arrays, which are then being stored in a hashtable for easy
retrieval second time around. Occasionally a get a funny "beep" sound and
the application crashes, the report tells me that it comes from "winmm.dll".
The only reference I could find to this crash was
http://ftp.tuniv.szczecin.pl/pub/windows/Win3/winsock-l/Misc_Utils/Win32+TCPIP/w32s125a.txt
But that is in reference to "MICROSOFT WIN32S UPGRADE". Any ideas on
this one? I've just made my first ever game and the sounds keep making it
crash :-(
Nick.
--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
"No matter. Whatever the outcome, you are changed."
Fergus - September 5th 2003
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
*fingers crossed that the newsserver works long enough for me to see any
replies to this!!*
I'm having crashes when using SndPlaySound with SND_ASYNC and SND_MEMORY
in VB.NET. The sounds are being loaded from embedded resources and stored
into byte arrays, which are then being stored in a hashtable for easy
retrieval second time around. Occasionally a get a funny "beep" sound and
the application crashes, the report tells me that it comes from "winmm.dll".
The only reference I could find to this crash was
http://ftp.tuniv.szczecin.pl/pub/windows/Win3/winsock-l/Misc_Utils/Win32+TCPIP/w32s125a.txt
But that is in reference to "MICROSOFT WIN32S UPGRADE". Any ideas on
this one? I've just made my first ever game and the sounds keep making it
crash :-(
Nick.
--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
"No matter. Whatever the outcome, you are changed."
Fergus - September 5th 2003
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\