Gabriel said:
Hi all, I know if I have two 3D cards in either SLI or Crossfire that the
rendering is split in half to the two cards to process but does two 2 gig
cards give a total of 4 gigs? or does it remain at 2 gigs? Thanks GK.
Remains at 2GB from a texture storage perspective.
From an address space perspective (i.e. working out whether
you need a 64 bit OS or not), the address space needed is
still 4GB. Basically, it's like two identical copies are
loaded, a copy of data structures for each card. The
effective storage ("how much stuff a users game can store"),
is limited to 2GB. But while the OS/DirectX/games are
working with the video cards, both cards need to be addressed
uniquely, so 4GB of address space is needed.
With a decent amount of system RAM, such a system might be
in the 8GB address space vicinity (say 4GB address on video,
4GB of space for the system RAM), and needs a 64 bit OS.
In exceptional cases, the BIOS actually made some mistakes
on this issue. Some early PCI Express motherboard, the BIOS
decided to open both a cached address space and an uncached
address space for the video cards. With two 2GB video cards,
that would have required 8GB of address space, just for
the video cards. That seems to be fixed on more modern stuff,
and only one space is opened per card. So if I plugged
your two cards into my dual slot motherboard, it would
use 4GB of address space now.
Paul