scratch marks / triangles on all games

  • Thread starter Thread starter mart
  • Start date Start date
M

mart

I'm using NVIDIA GeForce FX5200 128mb graphics card and
almost all games I play except for championship manager
seem to have these strange silver scratches moving all
over the screen (especially in Ghost Recon) and more like
moving silver triangles on Final Fantasy VII. I have no
idea where to even start solving this so has anyone got
any ideas? My drivers for the graphics card are all up
to date too, i'm on XP Pro SP1, any more info needed mail
me.

Thanks!
 
You can get FF7 to work. Damn, I never could. One of the main reasons I now
no longer buy any game without first checking it'll actually run (rather
than the box saying it will) on my system. Ended up playing the PS1 version
instead. FF8 worked flawlessly (other than needing "alternate pixel center")
though.
 
mart said:
I'm using NVIDIA GeForce FX5200 128mb graphics card and
almost all games I play except for championship manager
seem to have these strange silver scratches moving all
over the screen (especially in Ghost Recon) and more like
moving silver triangles on Final Fantasy VII. I have no
idea where to even start solving this so has anyone got
any ideas? My drivers for the graphics card are all up
to date too, i'm on XP Pro SP1, any more info needed mail
me.

Glitches like this can sometimes be caused by over heating RAM modules on
the card, is your case quite well ventilated are you overclocking?

--
Paul Smith,
Yeovil, UK.
http://www.smirnov.demon.co.uk/
http://www.doom3portal.com/ A Doom 3 fansite.

*Replace nospam with smirnov to reply by e-mail*
 
Was there any particular time/something that started doing this?

I ahve a similar problem, though it is only present in 16-bit applications
- 32-bit are no problem! This even occurs on the desktop with 32-bit
colour depth running AOK, but 16-bit is all "snowy". Any thoughts?

- Ghoulie
 
I ahve a similar problem, though it is only present in 16-bit applications
- 32-bit are no problem! This even occurs on the desktop with 32-bit
colour depth running AOK, but 16-bit is all "snowy". Any thoughts?


What's your video card? Video card driver version, and Direct X version?

Punching in dxdiag in Run on the Start Menu should get you all this info.

--
Paul Smith,
Yeovil, UK.
http://www.smirnov.demon.co.uk/
http://www.doom3portal.com/ A Doom 3 fansite.
http://www.dasmirnov.net/articles/sp2preview.htm Service Pack 2 is coming!

*Replace nospam with smirnov to reply by e-mail*
 
What's your video card? Video card driver version, and Direct X
version?

Punching in dxdiag in Run on the Start Menu should get you all this
info.

Hey Paul,

Thanks for getting bck to me. The details are as follows:

NVIDIA GeForce4 MX440 with AGP 8x
Driver version 6.14.0010.4469
DirectX 9.0b (4.09.000.0902)
A7N8X-X motherboard
512Mb RAM
Athlon XP 2600+ @ 1912MHz

Notes: the third Direct Draw test (Fullscreen with bouncing box) produced
the vertical lines - the others did not.
All Direct 3D tests (the spinning 3D cube) produced vertical lines.
When changing screen resolution to 16-bit from 32-bit, vertical lines
appear.
Any 3D game running at or below 32-bit has a lot of 'noise' on screen -
mostly shown as vertically grouped lines on some, not all, of the polygons.
3D Mark does not even run at anything resembling decent - 1 frame/sec on
800x600.

I have tried updating drivers however they seemed to run even slower than
before. Having a think about the D3D tests, perhaps my problem lies with a
'corrupted' version of that??? Or is anyone aware of the most 'stable'
version of the NVidia drivers for a GeForce (sometimes the more recent ones
are not necessarily the best)???

Any thoughts? I have been to most MVidia forums I can think of but have
got no real clue. Any help would be appreciated.

- Ghoulie
 
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