M
Marjolein Katsma
As long as I don't have a film scanner (and supporting new computer) to
get my photographs into digital form, I'm amusing myself with making
scans with my little HP 3300c flatbed scanner of the objects I brought
from my last trip to serve as illustrations in my travel blog. Well,
mostly it's amusing, but it's also instructive and causing quite a few
grumbles.
Some of these things are easy: things like (hotel) business cards and
admission tickets for various places are just flat and easy enough to
scan. I'm saving those for last. It's the not-so-flat objects that are
more interesting and sometimes really challenging.
For instance there will always be some shadow on and around the object -
that's fine, it may give the effect of a photograph of the object. I was
at first somewhat surprised with the *direction* of the shadow (if the
"top" of the object is near the "top" of the scanner bed, the scahdow is
at the top) but it either doesn't really matter I can just take it into
account. I still haven't quite figured out why the shadow will be in
that direction though.
Yesterday I tackled a couple of bags of snacks (one with a snack still
inside, one empty); one of those gave me a problem: they're made partly
of something like plastic-coated aluminum film: a very shiny surface,
used as the surface to print the text and decorations on. One of them
caused what I think of as "overload" in parts of the unprinted shiny
areas: totally white areas (where one expects some shading) bordered on
one side with very bright green and blue (where shadows should be),
sometimes "radiating" out, which then are bordered by real shadows. One
scan I had to do again, it was so bad.
I found that how hard I press on the scanner cover (and its orientation
- flat or tilted) made some difference but I don't really know how to
control the effect so it's manageable. I was just lucky that the second
scan was a lot better - after wasting a lot of time trying to touch up
the first. I also tried a different tactic with the second scan to touch
up these "overload" areas; once the image size is reduced it's really no
longer visible (so it's "good enough" and a lot faster than my first
attempt but it's still rather a lot of work).
Good practice for using software (PSP 7 now, PSP X purchased but not yet
installed) to touch up an image ;-)
Another factor is that HP's software for this scanner (normally more
than good enough for my flatbed scanning needs) doesn't really offer a
lot of control in this process. I set it at 300dpi and size 100% or 200%
to effectively end up with an "enlargement" of the object which gives me
enough pixels to play with (in PSP) and make cutouts from.
Anyway - do any of you have any experience with scanning 3-dimensional
objects and tips to share? If so I'd be very interested to hear them.
If anyone's interested, I can post my present images online somewhere
(they're not integrated in my blog yet - that needs a new release of my
software which I still have to write).
get my photographs into digital form, I'm amusing myself with making
scans with my little HP 3300c flatbed scanner of the objects I brought
from my last trip to serve as illustrations in my travel blog. Well,
mostly it's amusing, but it's also instructive and causing quite a few
grumbles.
Some of these things are easy: things like (hotel) business cards and
admission tickets for various places are just flat and easy enough to
scan. I'm saving those for last. It's the not-so-flat objects that are
more interesting and sometimes really challenging.
For instance there will always be some shadow on and around the object -
that's fine, it may give the effect of a photograph of the object. I was
at first somewhat surprised with the *direction* of the shadow (if the
"top" of the object is near the "top" of the scanner bed, the scahdow is
at the top) but it either doesn't really matter I can just take it into
account. I still haven't quite figured out why the shadow will be in
that direction though.
Yesterday I tackled a couple of bags of snacks (one with a snack still
inside, one empty); one of those gave me a problem: they're made partly
of something like plastic-coated aluminum film: a very shiny surface,
used as the surface to print the text and decorations on. One of them
caused what I think of as "overload" in parts of the unprinted shiny
areas: totally white areas (where one expects some shading) bordered on
one side with very bright green and blue (where shadows should be),
sometimes "radiating" out, which then are bordered by real shadows. One
scan I had to do again, it was so bad.
I found that how hard I press on the scanner cover (and its orientation
- flat or tilted) made some difference but I don't really know how to
control the effect so it's manageable. I was just lucky that the second
scan was a lot better - after wasting a lot of time trying to touch up
the first. I also tried a different tactic with the second scan to touch
up these "overload" areas; once the image size is reduced it's really no
longer visible (so it's "good enough" and a lot faster than my first
attempt but it's still rather a lot of work).
Good practice for using software (PSP 7 now, PSP X purchased but not yet
installed) to touch up an image ;-)
Another factor is that HP's software for this scanner (normally more
than good enough for my flatbed scanning needs) doesn't really offer a
lot of control in this process. I set it at 300dpi and size 100% or 200%
to effectively end up with an "enlargement" of the object which gives me
enough pixels to play with (in PSP) and make cutouts from.
Anyway - do any of you have any experience with scanning 3-dimensional
objects and tips to share? If so I'd be very interested to hear them.
If anyone's interested, I can post my present images online somewhere
(they're not integrated in my blog yet - that needs a new release of my
software which I still have to write).