Well thanks Pavel, and sorry I was not so specific
I did read some introduction book for c sharp so i know
it just in theory (so i am a newbie). I know i need a lot of
practice in language, and i would like to start on project like
roguelike game.
For first problem i tramped onto is how to move cursor
through the Console using curses?
For example you have a room. (sorry on being so picturial, but i cant
explain any other way)
xxxxxxxxxxxxxxxxxxxxxx
x x
x O x
x x
x x
xxxxxxxxxxxxxxxxxxxxxx
First, how can i use cursor to move throughout the room, second how
can i use O character to move throughout the room?
p.s. maybe it would be a much help some source code in c sharp for such
games,
but i found it impossible to find on net.
I hope I was explainable enough
Greetings, Goran
Please can anyone tell me some guidelines how to make roguelike game (like
ADOM) in C# ? Is there any guide, reference, tutorial, resource on
internet?
This is an extremely vague subject. Pragmatically, I don't think that
anyone has ever thought of putting the question that way - how to
write a game of a specific genre in a specific language. I can
understand the issues surrounding the game design, but as for the
actual implementation - well, either you do know C#, or you don't;
whether you want to use it to write a roguelike game or an accounting
application doesn't really matter. First, you need to know the
language - any C# starter book will do. Then, you might want to study
object-oriented design - all games map very naturally onto OO, since
they are essentially simulations, and it is what OO was originally
designed for. Last, you sit down and write it according to the design
document
If you have any specific questions, such as: how to draw stuff on the
screen in text mode (since you mention ADOM), or how to handle
keyboard input, or how could C# events be used in the simulation -
those can be answered or at least discussed. But it's best to do that
in separate threads.