T
Todd Acheson
TOOLS: Visual Studio.NET 2003
.NET SDK
GOAL: Reproduce the DLL's that our Visual Studio.NET development boxes
create, by using the SDK command line compilers
DILLEMA: RESX Files, how to handle
How does VS.NET handle RESX files when a developer builds the solution?
Does VS.NET use the "/res:filename.resx" command line option? Does it
invoke the RESGEN and AL programs? If a RESX file appears empty, is it
ignored by the compiler? (I would guess yes) If so, how does it know the
file is empty?
My command line DLL's are about 2x the size of a VS.NET DLL when I use the
"/res:" command line option.
When I exclude the RESX files, my command line DLL's are 10-15% smaller than
the VS.NET DLL's.
Our RESX files are in the default state the VS.NET created them. We have
not added any information to them, but may have to soon.
Our build box does not have VS.NET installed on it, so it is not an option
at this time.
Any insight you can provide would be most helpful and appreciated.
-Todd
.NET SDK
GOAL: Reproduce the DLL's that our Visual Studio.NET development boxes
create, by using the SDK command line compilers
DILLEMA: RESX Files, how to handle
How does VS.NET handle RESX files when a developer builds the solution?
Does VS.NET use the "/res:filename.resx" command line option? Does it
invoke the RESGEN and AL programs? If a RESX file appears empty, is it
ignored by the compiler? (I would guess yes) If so, how does it know the
file is empty?
My command line DLL's are about 2x the size of a VS.NET DLL when I use the
"/res:" command line option.
When I exclude the RESX files, my command line DLL's are 10-15% smaller than
the VS.NET DLL's.
Our RESX files are in the default state the VS.NET created them. We have
not added any information to them, but may have to soon.
Our build box does not have VS.NET installed on it, so it is not an option
at this time.
Any insight you can provide would be most helpful and appreciated.
-Todd