RendDX9.dll error

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Guest

When running BF2142, I get a RendDX9.dll error after 2 hours and crashes to
desktop. I know BF2142 is not DX10 compatable, but could I install DX9c to
solve this problem?
 
You wouldn't be able to play teh game at all if DX9.0c (or higher) wasn't
already installed. Vista uses a DX9.0L though if you do a DXDIAG it says
something like DX9ex. Either way, if BF2142 starts and runs and plays for 2
hours, it's not because you have a DX9.0c issue.

I can get that kind of error on 3dMark06 if I try to overclock my CPU to
hard. It does mean something isn't quite right, and it could be something
like your video card\CPU is getting too hot and it's casuing a problem with
the rendering of the game.

If you really want, there is a DX9.0x runtime update that they updater every
2 months that you can apply, Feb 07 is the latest.
http://www.microsoft.com/downloads/...0C-5E44-4864-93CD-464EF59DA050&displaylang=en
 
I had this BF2142 crash until very recently when I updated my creative
driver for
my X-Fi card.

I believe the beta driver they released in december was causing this crash.
 
Hmm, I have the X-FI card as well and no crashes under BF2142. Maybe when I
installed the driver, I checked the box that says "don't crash my system"
 
Dale-hope you don't mind this intrusion-I'm investigating workarounds in
Vista re: DX 10-specifically re: no more HAL, which as I understand, is what
has 'broken' DX support re: audio---in the pro-audio community. That is,
DirectX plugins won't work in audio editors, and the hardware guyz haven't
released Vista drivers (with few exceptions)-compatibility mode doesn't work
for M-Audio cards at least-and I have seen some good data on Creative's site
about the "problem"-as well as an 'emulator' that they're 'beta'-ing.
Wondering if it's the audio side of DX 10 (the lack of it that is) that's
causing the probs in these games, you're discussing? And are you saying I can
install DX9 and have it work under Vista?
 
I think Microsoft should be kicked for not making this clearer doe everyone.

DX10 and DX9.0c (actually DX 9.0L aka DX9.0ex) are completely seperate
installs in Vista. You have both installed on your system. DX10 for the new
games coming and DX 9.0L is for legacy support, which means it's there to
run all the games that still user DX9 (and 8 for that matter). DX10 is a
complete re-write from teh ground up, fixing all the problems DX9.0c
suffered since it was a add-on to an upgrade to an add-on to and upgrade
going back to I believe DX8.

Anyways, you can install all the DX9.0c related stuff you want and not have
any worries about DX10. Probaly the best way I can describe it, is to say
it's like having Half-life 2 installed and wondering if you can install
Half-life 1. Different apps, the OS won't let you overwrite any of the DX10
files.

If go to the command prompt and type DXDIAG you should see that your system
is DX10 like this pic
http://images1.filecloud.com/389200/DX10.jpg

But if you click Display, you see that it refereces DX9Ex as it's DirectDraw
Interface, because that's what Vista uses for things such as Aero. This in
essences proves you're running both DX9L and DX10 at the same time
http://images1.filecloud.com/389199/DX9Ex.jpg


The Audio issue you might be talking about espeically from the Creative side
of the house, is probably more around the Digital Rights Management rules.
Things are "broken" if you will, because DRm requires a secure connection
that won't allow someone to connect up via the SPDIF or whatever to make
copies of Music and to soem degree movies. If oyu do a search for DRM and
Vista there is a fair amount of details (and ticked off people) about it.

The Audio world is moving away from DX and to OpenAL. I don't follow it that
closely, so someone with more experince knowledge would have to answer any
details
 
If you install "DirectX 9.0c" on Windows Vista, none of the core runtime
bits will be updated. That means Direct3D, DirectDraw, DirectInput,
DirectSound, DirectShow, DirectMusic, and DirectPlay will be unaffected. The
only thing that is installed are the SDK side-by-side components like D3DX9,
XACT, XINPUT, etc.

If you are having problems with your Direct3D 9 game on Windows Vista, then
it is likely either a compatability issues in the game itself or a problem
in the Windows Vista driver. Trying to install an older version of DirectX
will have no affect.
 
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