P
Paul Good
If anyone hears anything can they post a link or say what they have heard?
I'm very keen.
I'm very keen.
Paul Good said:damn, read the latest article there.. only 16 pipes and only around the
speed of the 7800. I was holdling off to see if this card really packed a
punch but now I'm not sure it will be worth the upgrade from my current
x800
pro 500/500.
Derek Baker said:We're still at the don't-believe-the-hype stage. Here's an alternative
rumour: http://www.vr-zone.com/?i=2616&s=1
Derek Baker said:We're still at the don't-believe-the-hype stage. Here's an alternative
rumour: http://www.vr-zone.com/?i=2616&s=1
mike said:could you expect a lot more performance out of a 24 pipe r520 as apposed
to a 16 pipe? fairly noticable?
Paul Good said:damn, read the latest article there.. only 16 pipes and only around the
speed of the 7800. I was holdling off to see if this card really packed a
punch but now I'm not sure it will be worth the upgrade from my current
x800
pro 500/500.
I know that the 7800 is a mighty powerful card and all but when the next
after this (ie. the R560 is only 6-8months away it seems like it might be
worth holding out. Particularly as there are no new games on the horizon
that make an upgrade a must-do. (think doom3).
First of One said:Number of pipelines does not matter as much as before. Many games are now
either shader processing-limited
Bratboy said:You can also keep an eye on Rage3d.com and its forums
First of One said:There are no hard-wired "pipelines" per-se, actually.
It's just a way for
consumers to estimate the card's fillrate now.
Look at the difference between the Geforce4 and XBox GPU: same number of
"pipelines", but the XBox has an extra vertex shader. Look at all the
people
unlocking their 6800 vanilla cards to 6800GT spec, often they are
successful
in enabling all four extra "pipelines", but not all two extra vertex
shaders.
So?
To put it another way, just because the R520 has 16 "pipelines",
does not
mean its shader performance is automatically 2/3 as fast as a 7800GTX at
equal clock speeds.