Quake III Arena + DirectX9.0b

  • Thread starter Thread starter creegon
  • Start date Start date
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creegon

I used to run on a win2k pLatform (SP2 and SP3) and Direct
X8.1 games like Quake III Arena or Soldier of Fortune II.
It's a relatively old PC but never had any problems with
it on a Geforce2GTS VGA card and driver not newer than
28.32. Ever since I updated to DirextX9.0 (because I use
Nero 6 Suite), I'm not even able to launch them. System
hangs for a few seconds and shows a Microsoft Visual C++
Runtime Error. This occurs when using Lightwave (6, 6.5,
7). Updating Windows to SP4 didn't solve anything, as well
as updating my VGA drivers.(currently 53 something). I
used everything. I updated my BIOS (Via 133 wearing a PIII
at 1GHz with 1024 MB of RAM menory.) I even formatted my
system and set up enrything from the very beginning.
Please advise.
 
Well, efter installing the new driver from microsoft for
nVidia VGA cards, and then re-installing the latest driver
from nVidia (53 something) game fails to launch only t the
first time, showing once again the same ol' error
(Microsoft visual C++ Runtime Error) and doesn't hang that
bad. The next tme game launches but graphics are, trully
awful. The textures look like trembling as if some
geometrical generation machine is burned or something. At
some parts graphics don't have that problem but detail
levels arew still quite low compared to the time when I
run DirectX 8.1. For example, you can't see the carved
images on the doors, etc. I tried almost all possible
settings from messing with the driver settings, the game
settings, I even used PowerStrip, since it has the ability
to "talk" directly to the Graphics Card overriding the
driver and yet the same result occurs. Please advise.
 
I would suggest removing your video drivers, and setting your display to
VGA. Then download again from www.nvidia.com and install them again. Sounds
like somehow your drivers are corrupt.
 
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