PS3 creation and memory requirement

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

My last post asking about memory exhaustion while preparing a story was
answered by Papajohn who explained the great demand made on memory by image
motion, in particular when this involves combined zooms and pans. I have
managed until now by being more modest with motion, by taking care to go
offline and close down all other programmes, and by raising maximum size of
the virtual memory paging file to the allowed limit, in my case 4GB. But now
I'm stuck, with a 25 min documentary story which craves more complex motion.
Would it help simply to install say another GB of RAM on top of the 1GB I
now have? Or is it more complicated than that? Or is, maybe, a 25 min story
pushing one's luck?
 
Hi Jeremy,

I have 2 GB of RAM in my laptop, and a generous virtual memory file on top
of it... but in my experience to date with Movie Maker and Photo Story, I've
yet to see it make use of any memory more than 2 GB.... adding RAM might
just make it reach the limit quicker.
--
PapaJohn

Movie Maker 2 and Photo Story 3 website - http://www.papajohn.org
MM2 Tips and Tricks: http://www.simplydv.co.uk/simplyBB/viewtopic.php?t=4693
Online Newsletters: http://www.windowsmoviemakers.net/PapaJohn/Index.aspx
 
Hi, PapaJohn,
Well, that seems to answer my question. Thanks. It's faintly discouraging.
But one thing I've found seems to help, which is to forgo the elegance of
motion and do a straight cut or simple dissolve to a close-up detail, made in
a photo-editing programme. I think I often tend to use digitally-simulated
zooms and pans simply because the facility is there, even when there isn't a
really good reason for them. Thanks again.
 
Addendum: I didn't mean forgo ALL motion, just to keep zooms and pans down to
where they are really called for by the nature of the image or the
development of the story.
 
Back
Top