Profiles

  • Thread starter Thread starter johns
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johns

Card is ATI 9800 Pro. I have a couple of games that I like
to switch between, but one of them is kind of dark and contrasty.
I can easily alter the 3D settings using the Catalyst Control
Center ( there are no in-game settings ), and make the game
look excellent. But when I switch to the other game, I have
to knob back all settings first. I've tried to create profiles
for each game, but when I activate the corresponding profile,
I don't see any change. Is there some trick? I name the
profile. Tell it I want a manual icon. Put all the settings to
the value for that profile. And then save and activate the
profile. I created 2 of them so I could rapidly switch between
them. No change in the settings when I have the Control
Center open, and click the icon for the settings to change.
No change in the game either. What is missing?

johns
 
Card is ATI 9800 Pro. I have a couple of games that I like
to switch between, but one of them is kind of dark and contrasty.
I can easily alter the 3D settings using the Catalyst Control
Center ( there are no in-game settings ), and make the game
look excellent. But when I switch to the other game, I have
to knob back all settings first. I've tried to create profiles
for each game, but when I activate the corresponding profile,
I don't see any change. Is there some trick? I name the
profile. Tell it I want a manual icon. Put all the settings to
the value for that profile. And then save and activate the
profile. I created 2 of them so I could rapidly switch between
them. No change in the settings when I have the Control
Center open, and click the icon for the settings to change.
No change in the game either. What is missing?

johns


I'm unclear which 3D settings you mean that would relate to contrast.
What I do know is that I now use the brilliant ATI Try Tools to handle
profiles for all my 3D apps. It doesn't have anything about contrast, but
it can control any and all of the 3D settings I'd expect to see for D3D
and OpenGL, reset the card to defaults after, push custom O/C settings per
game, and even create desktop shortcuts to the profiled game files. I
don't try to run profiles via either of ATI's own control panels.

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Thanks. I'll try the "Try Tools". Almost seems like ATI
disabled this thing in their Control Panel. There's a
gamma, brightness, and contrast bar setting under
the 3D choice. It doesn't seem to be directly connected
to the Profile Manager, or else using it is so obscure
I can't figure it out. There is certainly no feedback when
I try to enable one of the manual selections, and I see
nothing change in the game itself. I always have to
shell out and do the changes manually.

johns
 
Thanks. I'll try the "Try Tools". Almost seems like ATI
disabled this thing in their Control Panel. There's a
gamma, brightness, and contrast bar setting under
the 3D choice. It doesn't seem to be directly connected
to the Profile Manager, or else using it is so obscure
I can't figure it out. There is certainly no feedback when
I try to enable one of the manual selections, and I see
nothing change in the game itself. I always have to
shell out and do the changes manually.

johns

I was just taking a look at profiles in the ATI control panel (the old
one, not the CCC) and it's alright, but clunky to access and you can't
access such advanced options there as far as I can see. When I used this
all the time, I never really set customised 3D for each game. With tray
tools, it is so much easier to do that I find myself endlessly fiddling,
fine- tuning each of my games.

Strangely, I fitted two Nvidia based cards the other day in my parent's
machines. I normally tip folks towards ATI out of habit, and haven't
touched a Geforce for a couple of years, but these cards were a bargain
for their needs and work well. It was interesting to get a look at the
latest Nvidia Forceware. Didn't look any easier to quickly access profiles
than does the ATI panel. At least they don't have anything like the CCC
though... ;-)

Reminds me, does anyone know why Tray Tools has a "force Triple Buffer"
option from OpenGL but not D3D? Can you do Triple Buffering in Direct X
and what does it achieve in either? maybe this should be a post of my
own, LOL.


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