B
Brian
A recent post made me think of this:
Right now in my Alarm Clock app I'm playing a sound continously for N amount
of time. I play the sound with the Continous Loop and Async flags, then
once N time expires, the app plays a null sound to stop. This works fine.
But, for this app I think it's best to delay the continous playing of the
sound, for example, 200 milliseconds between each play. Without a delay,
short beeps sound more like a continous tone.
I can't think of a good way to implement this, because the alarm sound is
user configurable so the length of WAV file is unknown, and I prefer an
async solution so the app will continue in the background.
This is a minor issue: an easy workaround is to pad the WAV with silence,
but that's a tad cheesy. Any ideas?
Thanks,
Brian
Right now in my Alarm Clock app I'm playing a sound continously for N amount
of time. I play the sound with the Continous Loop and Async flags, then
once N time expires, the app plays a null sound to stop. This works fine.
But, for this app I think it's best to delay the continous playing of the
sound, for example, 200 milliseconds between each play. Without a delay,
short beeps sound more like a continous tone.
I can't think of a good way to implement this, because the alarm sound is
user configurable so the length of WAV file is unknown, and I prefer an
async solution so the app will continue in the background.
This is a minor issue: an easy workaround is to pad the WAV with silence,
but that's a tad cheesy. Any ideas?
Thanks,
Brian