G
Gordon Price
Can anyone point me to a resource that compares/contrasts OS usage of
Graphics resources? Or that addresses the XP portion of the questions below?
I consult in the Architectural field, and there is a LOT of confusion out
there, which leads to a lot of stress when trying to plan for the future.
Specifically I would like to get my head around these specific questions.
1: How does Windows XP take advantage of Graphics RAM, both the OS itself,
and non-game applications? I know that Graphics RAM must be mapped to virtual
address space, and thus impacts machines with 4G of RAM and the 3Gb switch
in use. With Autodesk Revit this is a VERY common scenario, so the issue is
salient. So, how much Graphics RAM do Windows XP and non-game applications
make use of?
2: How does Vista/7 address the above question? Specifically, will a Vista/7
machine take advantage of more/all available Graphics RAM. This is especially
important as 32 bit Vista/7 still has the same 4G issues, but as I understand
it a different level of ussage of resources.
3: How does WPF (Windows Presentation Foundation) compare to the older APIs
with regards to GPU use, Graphics RAM use and general performance? Especially
with regards to DirectX and openGL Professional Graphics packages (i.e.
non-game)?
4: What are the implications of running a WPF based application on Windows
XP with the separate WPF install as compared to running that app on Vista/7?
Do you gain all the benefits, at least within the WPF based application? Or
are there tradeoffs when running WPF on XP? And what about the OS? Does it
gain anything by the presence of WPF, or only WPF based apps do?
5: With regards to the above questions and 64 bit Vista/7, are there
benefits beyond not needing to worry about the amount of Graphics RAM
impinging on physical RAM because it is mapped well above the physical RAM?
Thanks for any info or links!
Gordon
Graphics resources? Or that addresses the XP portion of the questions below?
I consult in the Architectural field, and there is a LOT of confusion out
there, which leads to a lot of stress when trying to plan for the future.
Specifically I would like to get my head around these specific questions.
1: How does Windows XP take advantage of Graphics RAM, both the OS itself,
and non-game applications? I know that Graphics RAM must be mapped to virtual
address space, and thus impacts machines with 4G of RAM and the 3Gb switch
in use. With Autodesk Revit this is a VERY common scenario, so the issue is
salient. So, how much Graphics RAM do Windows XP and non-game applications
make use of?
2: How does Vista/7 address the above question? Specifically, will a Vista/7
machine take advantage of more/all available Graphics RAM. This is especially
important as 32 bit Vista/7 still has the same 4G issues, but as I understand
it a different level of ussage of resources.
3: How does WPF (Windows Presentation Foundation) compare to the older APIs
with regards to GPU use, Graphics RAM use and general performance? Especially
with regards to DirectX and openGL Professional Graphics packages (i.e.
non-game)?
4: What are the implications of running a WPF based application on Windows
XP with the separate WPF install as compared to running that app on Vista/7?
Do you gain all the benefits, at least within the WPF based application? Or
are there tradeoffs when running WPF on XP? And what about the OS? Does it
gain anything by the presence of WPF, or only WPF based apps do?
5: With regards to the above questions and 64 bit Vista/7, are there
benefits beyond not needing to worry about the amount of Graphics RAM
impinging on physical RAM because it is mapped well above the physical RAM?
Thanks for any info or links!
Gordon