Options for games?

  • Thread starter Thread starter mb
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mb

I have been struggling to figure out how to easily write PPC games in C#. I
want an easy engine that is also powerful. What options do I have? Also I
am fairly new at C#. Thanks
 
An acquiantance of mine came to a car dealership and told the dealer: "I
want to buy a car that would be cheap but good". The dealer replied - "We
don't have such cars"

"Easy" and "game develpoment" simply do not go together.
 
I mentioned that I had been struggling and needed options, and THIS is the
answer I get? I would have expected more from an MVP. :-(

I stated I was new to C#, NOT new to programming. I am well aware of the
hardships of game programming. However, in the past, I have used good game
engines that have made this task fairly easy.

So far I have found:

ASprite.NET - simple, not too powerful
GapiDraw.NET - complicated, but powerful

Is there a wrapper for the pocketfrog engine?
Are there any others I am missing?


PS. Alex, my first comment isn't meant to offend. I was excited at first to
see that an MVP wrote an answer to my question. Maybe next time you can
offer us peons actual options along with the wisdom. Just some advise.
Thanks
 
I'll have to side with Alex. GapiDraw is not complex, in fact it's a
wrapper on GAPI which greatly *simplifies* PPC game development. If you
want something that's basically an entire game engine, where you're actually
not developing a game, but simply defining wire frames and surfaces, then I
don't think it exists for managed code. Gaming requires absolute
performance, and at this point the CF is not the direction to look when
you're after perf. The currect CF doesn't have DDraw or D3D, though I
wouldn't call either of their interfaces simple either.

For native code there are some engines out there like cleo:
http://sourceforge.net/projects/cleo/

No idea how good or easy it is.

-Chris
 
"I'll have to side with Alex." Side with what? All Alex told me was game
programming was hard. No help, no options, nothing. I then agreed with him
stating that I knew game programming was hard. Anyway, this is neither here
nor there, I am only asking for what options are available for PPC game
programming.

The rest of your post was helpful. Thanks. Have you used GapiDraw.NET? It
is a .NET wrapper for GapiDraw, which is a wrapper for GAPI. Your comments
sound as if you are speaking of GapiDraw for C++.

One thing, I thought C# and .NET was compiled to native code at runtime. I
was also under the impression that it is the garbage collection routines
that make it not as fast as C/C++. Could you clearify this? Thanks
 
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