opengl performance disappointing

  • Thread starter Thread starter Tom
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Tom

I'm a very new convert. Am I missing a setting or what? The Opengl
performance seems to suck. I'm using the latest cat drivers. 3.7
p4c800-e
3.0 ghz p4 800fsb (slightly OC to 3.15)
1 gig corsair pc3200
4 80 gig sata drives (striped Raid)
9800 pro (128 meg)
Koolance Exos. Yada Yada Yada :-]
 
Tom said:
I'm a very new convert. Am I missing a setting or what? The Opengl
performance seems to suck. I'm using the latest cat drivers. 3.7
p4c800-e
3.0 ghz p4 800fsb (slightly OC to 3.15)
1 gig corsair pc3200
4 80 gig sata drives (striped Raid)
9800 pro (128 meg)
Koolance Exos. Yada Yada Yada :-]

Care to be more specific?
 
Sorry.
In the Jedi Academy demo I get some striping in most screens. When moving
around the images get blured, especially objects that are dislaying light.
I returned a geforce fx 5900 ultra for this card, and now I'm not sure I did
the right thing. Oh well Time will tell. Direct x games IQ is better on
the ati card, but I think the Opengl IQ is better on the 5900.
Anders Albrechtsen said:
Tom said:
I'm a very new convert. Am I missing a setting or what? The Opengl
performance seems to suck. I'm using the latest cat drivers. 3.7
p4c800-e
3.0 ghz p4 800fsb (slightly OC to 3.15)
1 gig corsair pc3200
4 80 gig sata drives (striped Raid)
9800 pro (128 meg)
Koolance Exos. Yada Yada Yada :-]

Care to be more specific?
 
Tom said:
Sorry.
In the Jedi Academy demo I get some striping in most screens. When moving
around the images get blured, especially objects that are dislaying light.
I returned a geforce fx 5900 ultra for this card, and now I'm not sure I did
the right thing. Oh well Time will tell.

Does this apply only in Jedi Academy? I have a Radeon 9800 Pro and never
noticed any lines or blurred images. Did you do a complete reformat before
installing your Radeon 9800?
Direct x games IQ is better on
the ati card, but I think the Opengl IQ is better on the 5900.

There's a known bug in the current drivers which defaults to 16 bit colors
and textures if the slider is set to "high quality" in the control panel.
This applies to all OpenGL 1.3. ATI has confirmed that this will be
corrected in the next driver release (Catalyst 3.8). You can alleviate the
problem most of the time by mving the slider to "high performance" or use a
tweaker such as R3D to disable "force 16 bit textures".
 
Thanks, I'll try that when I get back home.

Anders Albrechtsen said:
Does this apply only in Jedi Academy? I have a Radeon 9800 Pro and never
noticed any lines or blurred images. Did you do a complete reformat before
installing your Radeon 9800?


There's a known bug in the current drivers which defaults to 16 bit colors
and textures if the slider is set to "high quality" in the control panel.
This applies to all OpenGL 1.3. ATI has confirmed that this will be
corrected in the next driver release (Catalyst 3.8). You can alleviate the
problem most of the time by mving the slider to "high performance" or use a
tweaker such as R3D to disable "force 16 bit textures".
 
Thanks, I'll try that when I get back home.

Anders Albrechtsen said:
Does this apply only in Jedi Academy? I have a Radeon 9800 Pro and never
noticed any lines or blurred images. Did you do a complete reformat before
installing your Radeon 9800?


There's a known bug in the current drivers which defaults to 16 bit colors
and textures if the slider is set to "high quality" in the control panel.
This applies to all OpenGL 1.3. ATI has confirmed that this will be
corrected in the next driver release (Catalyst 3.8). You can alleviate the
problem most of the time by mving the slider to "high performance" or use a
tweaker such as R3D to disable "force 16 bit textures".
 
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