N
Noozer
No changes made to the system... Now Q3 shuts down just as my single player
game is starting.
I had the same issue last week when I originally upgraded from an ATI Radeon
9600pro card to my eVGA 6600GT, but was able to play Q3 after uninstalling,
deleting any leftovers and reinstalling Q3.
Damn... I really wish ATI had a reasonably priced upgrade from a 9600Pro....
Hardware:
- Asus P4C800E-Dlx mainboard
- 2.6Ghz P4 Northwood CPU @ 2.8Ghz
- 1.5Gig of DDR memory
- 2x256meg DDR533 OCZ
- 2x512meg DDR433 Kingston HyperX
-eVGA NVidia 6600GT AGP graphics card (just introduced a week ago and
started these issues)
- 2 PATA and 1 SATA IDE HDD
- AOpen dual layer DVD burner
- OS is Windows XP SP2, all security updates as of today
Last bit of my Q3 log...
....loading 'scripts/shrine.shader'
....loading 'scripts/skin.shader'
....loading 'scripts/sky.shader'
....loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
stitched 0 LoD cracks
....loaded 4806 faces, 46 meshes, 43 trisurfs, 128 flares
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
....wglMakeCurrent( NULL, NULL ): success
....deleting GL context: success
....releasing DC: success
....destroying window
....resetting display
....shutting down QGL
....unloading OpenGL DLL
game is starting.
I had the same issue last week when I originally upgraded from an ATI Radeon
9600pro card to my eVGA 6600GT, but was able to play Q3 after uninstalling,
deleting any leftovers and reinstalling Q3.
Damn... I really wish ATI had a reasonably priced upgrade from a 9600Pro....
Hardware:
- Asus P4C800E-Dlx mainboard
- 2.6Ghz P4 Northwood CPU @ 2.8Ghz
- 1.5Gig of DDR memory
- 2x256meg DDR533 OCZ
- 2x512meg DDR433 Kingston HyperX
-eVGA NVidia 6600GT AGP graphics card (just introduced a week ago and
started these issues)
- 2 PATA and 1 SATA IDE HDD
- AOpen dual layer DVD burner
- OS is Windows XP SP2, all security updates as of today
Last bit of my Q3 log...
....loading 'scripts/shrine.shader'
....loading 'scripts/skin.shader'
....loading 'scripts/sky.shader'
....loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
stitched 0 LoD cracks
....loaded 4806 faces, 46 meshes, 43 trisurfs, 128 flares
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
....wglMakeCurrent( NULL, NULL ): success
....deleting GL context: success
....releasing DC: success
....destroying window
....resetting display
....shutting down QGL
....unloading OpenGL DLL