Becky
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The highly anticipated No Man's Sky launches tomorrow for the PS4 and 12th August 2016 on PC. The game has been developed by a team of eleven in Guildford, and has drawn attention due to the fact that the universe in which you participate is procedurally generated.
Copies of the game have been released already to reviewers, so expect to start seeing reviews hitting the net this week. Marc Cieslak from BBC Click has been speaking to the man behind the game, Sean Murray, at his (tiny) office in Guildford: http://www.bbc.co.uk/news/technology-37008610
You can also read more about the game at the official website: http://www.no-mans-sky.com/
Here's what Sean Murray had to say about the creation of the game:
Copies of the game have been released already to reviewers, so expect to start seeing reviews hitting the net this week. Marc Cieslak from BBC Click has been speaking to the man behind the game, Sean Murray, at his (tiny) office in Guildford: http://www.bbc.co.uk/news/technology-37008610
You can also read more about the game at the official website: http://www.no-mans-sky.com/
Here's what Sean Murray had to say about the creation of the game:
Sitting down to write the first lines of code five years ago, I had such a clear picture in my mind of an emotion I wanted you to feel. To wander around an alien planet, and to feel you had discovered it...
...Here is what No Man’s Sky definitely is:
- Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
- Trading with NPCs
- Combat against robots/mechs and cool space battles
- Survival/crafting in a universe sized sandbox
- An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
- For one small moment, you might feel like you’ve stepped into a sci-fi book cover