E
Empi
Hi,
I've got a project with heavy graphic elements (picture boxes, image lists
etc).
At some point of development I needed additional dll's but I can't load them
since I'm out of "dll's memory" slots.
I thought of several solutions:
1) generate a seperate exe utility that is activated from the main exe, and
is actually an interface to the dll.
(did that. takes too long for the exe to load each time I need it).
2) Use the same utility as a tcp/ip server.
did that. for some reason, the utility is ending with "native error"...
and restarted automatically by my software.
3) Use messaging.
4) try to load the bitmaps on the fly, only the needed ones.
This way I might free enough space for the additional dll.
My questions:
1) Are there any other solutions?
2) What is your opinion about the best way to solve it?
3) How can I check to see how far am I from being able to load additional
dll('s) ? (current allocated memory / dll's size etc )?
Thanks for all the help.
Empi.
I've got a project with heavy graphic elements (picture boxes, image lists
etc).
At some point of development I needed additional dll's but I can't load them
since I'm out of "dll's memory" slots.
I thought of several solutions:
1) generate a seperate exe utility that is activated from the main exe, and
is actually an interface to the dll.
(did that. takes too long for the exe to load each time I need it).
2) Use the same utility as a tcp/ip server.
did that. for some reason, the utility is ending with "native error"...
and restarted automatically by my software.
3) Use messaging.
4) try to load the bitmaps on the fly, only the needed ones.
This way I might free enough space for the additional dll.
My questions:
1) Are there any other solutions?
2) What is your opinion about the best way to solve it?
3) How can I check to see how far am I from being able to load additional
dll('s) ? (current allocated memory / dll's size etc )?
Thanks for all the help.
Empi.