R
raylopez99
The below did not set off my compiler, perhaps because I set the
warnings to a higher (less nag) level.
Strange.
FYI, no question being asked.
RL
double d2030;
float f2030;
int i20 = 20;
int j30 = 30;
f2030 = i20 / j30;
d2030 = i20 / j30; //no cast needed? NO! need cast as shown below
(otherwise you get zero on LHS)
d2030 = (double) i20 / (double)j30; //cast needed as shown, to give
d2030 = 0.666…
// same for f2030, cast needed as above
warnings to a higher (less nag) level.
Strange.
FYI, no question being asked.
RL
double d2030;
float f2030;
int i20 = 20;
int j30 = 30;
f2030 = i20 / j30;
d2030 = i20 / j30; //no cast needed? NO! need cast as shown below
(otherwise you get zero on LHS)
d2030 = (double) i20 / (double)j30; //cast needed as shown, to give
d2030 = 0.666…
// same for f2030, cast needed as above