New catalyst drivers, control panel and WDM drivers v4.6 released today, now
out at ATI site.
Russell
http://tastycomputers.com
If you're going to annouce it, do it right..
Here's the complete list of changes:
New Features
User Defined Component Video HDTV Modes:
The CATALYST 4.5 driver provided a new interface that allows users to
define the optimized modes for their HDTV's. This allows for images to
be properly centered on their HDTV. The interface allows users specify
a mode through a test window. Once the user saves this information, it
will be saved as a user defined preference. This feature was not
available in 4.5 and is now enabled.
OpenGL Hardware Acceleration for ATI Rotation
OpenGL Hardware Acceleration for ATI Rotation Mode. This feature is
supported across the current shipping ATI Desktop product line, and is
supported under both Windows XP, and Windows 2000.
Performance Improvements
As with most CATALYST™ releases performance has increased in various
situations. The following performance gains are noticed:
Pixel Shader compiler improvements bring significant performance gains
to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and
Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6%
range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21)
gain 10-15%.
RADEON X800 driver tuning improves performance for several
Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's
Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.
Improvements in our surface allocation and texture management code
have increased performance for resource-challenged cases. Re-Volt
scores improve 25% at 1600x1200 across several RADEON configurations.
ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at
1600x1200) on some 256MB products.
Improvements in OpenGL driver efficiency bring numerous small gains
(1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek -
Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake
III Arena.
X800 memory tuning improves Anti-Aliasing performance in a number of
games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%,
UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures
score rises 15%.
Issues Resolved in CATALYST™ Version 4.6
The following section provides a summary of the issues that have been
resolved in the latest release of CATALYST™ 4.6. These include:
Display corruption is no longer seen when rotating the primary desktop
90 degrees or 180 degrees under Windows 2000 with extended desktop
enabled
Display corruption is no longer seen when running the ATI demo Dolphin
v1.1 with the Truform option set to Application Preference
The operating system no longer fails to respond when doing a monitor
swap while running an overlay image on the secondary display
Rotating a display of 1024x768 60Hz followed by entering standby mode
no longer results in display corruption being seen briefly when
resuming
Using the ATI icon in the system tray or using a hotkey stroke to
rotate the display image no longer results in the operating system
intermittently failing to respond for approximately 90 seconds
Playing a DVD with DXVA enabled and attempting to rotate the display
90 degrees no longer results in the operating system failing to
respond
Moving an OpenGL window around the Windows desktop no longer results
in the operating system intermittently failing to respond
Resolved Game Issues
This section provides information on game issues that have been
resolved in the latest release of CATALYST™. These include the
following:
While playing the game Halo, under certain conditions, images that
should be hidden behind solid foreground objects are no longer showing
through
Starting a game of Splinter Cell Pandora Tomorrow under Windows XP
with an ATI RADEON 9000 PRO installed and the display set to 1024x768
and the graphics quality set to high no longer results in flickering
textures
Display corruption is no longer seen when using particular air craft
in "Century of Flight" games found in Flight Simulator 2004
Textures are now applied correctly in the game Silent Storm when
setting the resolution to 1024x768 32bpp and the quality option set to
high
Enabling AF to 8x and running the game Battlefield Vietnam with the
graphics set to high and the display set to 1280x1024 32bpp no longer
results in display corruption being seen at a certain point of the
game
The display menu for the game 4x4 EVO 2 is now available when the
rotation option is used to set the display to 180 degrees
Circular grid corruption is no longer seen when launching World Fables
under Windows XP with Anti-Aliasing enabled at 4X
The Windows XP operating system no longer intermittently fails to
respond when restarting the game Homeworld 2
Adobe Gamma and other colour calibration software now have the ability
to adjust their independent gamma values. Note: In certain situations
when closing the application, the default desktop gamma is not
restored.
Resolved Application Issues
This section provides information on application issues that have been
resolved in the latest release of CATALYST™. These include the
following:
The wireframe in edit UVWs is now drawn correctly after zooming in on
an object in 3ds max
Running Solidworks 2004 under Windows XP and dragging the
grapicstest2004.sldprt window to a secondary display no longer results
in the planes being highlighted after the mouse is moved off the plane
The Solidworks 2004/SP3 application no longer fails to respond when
opening the shaderstest.sldasm test with Real View enabled
Enabling extended desktop followed by setting the display resolution
to 1280x1024 on the secondary display adapter no longer results in the
application ProEngineer terminating
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Pluvious