N
newscorrespondent
As a client I am sending data using a OneWay method to a server.
What happens if the client is sending messages faster than the server can
consume them?
Who is responsible for holding the queue?
If the object sending is a WellKnownObjectMode.Singleton what happens if I
send another message before the last one completes?
And the same for a WellKnownObjectMode.SingleCall?
Is there any guarantee using IPC that the messages will get to the server in
the same order I sent them?
Ditto for TCP and HTTP?
Thanks
Tom
What happens if the client is sending messages faster than the server can
consume them?
Who is responsible for holding the queue?
If the object sending is a WellKnownObjectMode.Singleton what happens if I
send another message before the last one completes?
And the same for a WellKnownObjectMode.SingleCall?
Is there any guarantee using IPC that the messages will get to the server in
the same order I sent them?
Ditto for TCP and HTTP?
Thanks
Tom