M
Matijaz
Hello,
I'm getting confused.
I updatec CF to 1.0 SP3.
I call Dispose() for every object which provides it.
I added finalizers and impemented IDisposable interface for each of my
classes.
I had made some statistics with performance counters.
Now I'm checking memory status with GC.GetTotalMemory() &
GlobalMemoryStatus().
It seems that I'm loosing 1kB per minute - circa 1.5MB per day.
GC.Collect() leaves behind some memory unfreed.
I need some assistance from you guys. I do not know where to look for the
problem.
Best regards
Matijaz
I'm getting confused.
I updatec CF to 1.0 SP3.
I call Dispose() for every object which provides it.
I added finalizers and impemented IDisposable interface for each of my
classes.
I had made some statistics with performance counters.
Now I'm checking memory status with GC.GetTotalMemory() &
GlobalMemoryStatus().
It seems that I'm loosing 1kB per minute - circa 1.5MB per day.
GC.Collect() leaves behind some memory unfreed.
I need some assistance from you guys. I do not know where to look for the
problem.
Best regards
Matijaz