V
Voxel
I have a Windows XP machine (Intel Platform) with two PCI Express slots
in it. I would like to have two OpenGL Cards (say Card A and Card B) in
the system. The idea is to create two concurrent OpenGL rendering
contexts (Rendering Context A attached to Card A and Rendering Context
B attached to Card B) so that two scenes can be simultaneously rendered
with hardware accleration each fueled by an OpenGL card. It is also
important to mention that I am NOT planning to use NVidia's SLI
technology. I have two specific questions in this regard:
(1) Is there any specific technique in the creation of these rendering
contexts? (Or the OpenGL Graphics Driver is supposed to seemlessly take
care of this)
(2) Can you recommend any vendor(s) and the specific OpenGL card name
for which this technique can be successfully implemented?
Any help would be highly appreciated.
in it. I would like to have two OpenGL Cards (say Card A and Card B) in
the system. The idea is to create two concurrent OpenGL rendering
contexts (Rendering Context A attached to Card A and Rendering Context
B attached to Card B) so that two scenes can be simultaneously rendered
with hardware accleration each fueled by an OpenGL card. It is also
important to mention that I am NOT planning to use NVidia's SLI
technology. I have two specific questions in this regard:
(1) Is there any specific technique in the creation of these rendering
contexts? (Or the OpenGL Graphics Driver is supposed to seemlessly take
care of this)
(2) Can you recommend any vendor(s) and the specific OpenGL card name
for which this technique can be successfully implemented?
Any help would be highly appreciated.