S
Skybuck Flying
Hello,
I have played the following three games, and noticed lag when running with
"multi-core (rendering (?))" enable = true.
1. Quake 4
2. Left 4 Dead 1
3. Left 4 Dead 2
This was on a AMD X2 3800+ processor with nvidia 7900 GTX 512 MB ram card.
To me it seems it's simply a "game engine" problem.
The games were not properly written for "multi core".
But what if I am wrong... what if something else is actually the problem ?
Maybe the problem is with AMD's X2 3800+ dual core/first generation
processor ?
Maybe somehow it moves around a lot of data which lags it ?
Anybody have an idea if it's a processor problem ?
If so, are these problems solved for next generation processors ?
Bye,
Skybuck.
I have played the following three games, and noticed lag when running with
"multi-core (rendering (?))" enable = true.
1. Quake 4
2. Left 4 Dead 1
3. Left 4 Dead 2
This was on a AMD X2 3800+ processor with nvidia 7900 GTX 512 MB ram card.
To me it seems it's simply a "game engine" problem.
The games were not properly written for "multi core".
But what if I am wrong... what if something else is actually the problem ?
Maybe the problem is with AMD's X2 3800+ dual core/first generation
processor ?
Maybe somehow it moves around a lot of data which lags it ?
Anybody have an idea if it's a processor problem ?
If so, are these problems solved for next generation processors ?
Bye,
Skybuck.