MS Access and wav files

  • Thread starter Thread starter Bernd Smits
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Bernd Smits

Hello,
I'm developing a database for a cardiolog, and I would like to insert the
wave files which I obtain by auscultation with an digital stethoscope, but I
would also have the possibility to hear and visualize (the sound graphic)
the wave files. Is there any possibility to do this with MS Access 2000? I
know that for example Matlab visualize the sound graphic and has many
procedure to analyze the graphic but is there any possibility also with
Access to implement some of this analylize procedures?
greetings Bernd
 
Hi Bernd,

This example assumes you are familiar with Visual Basic for Applications ,

win32 API calls, and how to use modules in Access. The following
example will show the win32 API call and samples of a module and how to use
different arguments. You can get win32 API calls from Visual Basic 4.0 or
from
the Win32 Source Development Kit (SDK).



1.Start Microsoft Access and open the sample database Northwind.MDB.



2.Click on the Modules tab. Then click on the "New" button.



3.The following line needs to be type in the Declarations Section of the

new module.



Declare Function sndPlaySound Lib "winmm.dll" Alias "sndPlaySoundA"_

(ByVal lpszsoundname As String, ByVal uflags As Long) As Long



4.Compile and save the module.



5.Open the Categories form in design view. Right mouse click on the category

name control to call up the properties for that control.



6.Click on the "On Enter" event. Click the Button with the 3 dots and Double

click "Code Builder".



7.Enter the following code:



Dim ret as long

ret = sndPlaySound("chimes.wav",0) '(Wave file must be in your_ windows

directory)



8.Click "Run" and the "Compile Loaded Modules" from the main menu. Save the

form and then close the form.



9.Open the Categories form in "Form View". You will here the Chimes sound

everytime you "Enter" or "Tab" into the "CategoryName" field.



The first argument you pass is the filename you wish to play. The second

argument can be one or more of the following added together (and a few other

things too):



SND_SYNC 0x0000

SND_ASYNC 0x0001

SND_NODEFAULT 0x0002

SND_MEMORY 0x0004

SND_LOOP 0x0008

SND_NOSTOP 0x0010



These values are from MMSYSTEM.H in the Windows SDK. They are in hex. Here
is

what they mean:



SND_SYNC (0) plays the requested sound synchronously, that is, sndPlaySound

will wait until the sound is played before returning.

SND_ASYNC (1) plays the requested sound asynchronously, that is, it will

return immediately once it starts playing the sound. This is how you can
play

a sound behind some other action.

SND_NODEFAULT (2) tells the function not to play the default beep if the
sound

file is not found.

SND_MEMORY (4) says that you are passing a memory address to the function as

the first argument rather than the filename.

SND_LOOP (8) must be used with SND_ASYNC. It means to repeat the sound over

and over again. You must issue another sndPlaySound() call to stop the
sound.

SND_NOSTOP (16) means to return False if a sound is currently playing.



Examples:



'play sound asynchronously

ret = sndPlaySound("c:\w\chimes.wav", 1)



'play chimes, don't play default beep if file not found

ret = sndPlaySound("chimes.wav", 3)



'play chimes repeatedly, don't play default beep if file not found

ret = sndPlaySound("chimes.wav", 10)

I hope this helps

Mark

This information is provided "as is", and confers no rights or expresses
any warranties.
 
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