M
mosys
It sounds like ATI and perhaps even the whole industry will be moving to put
embedded memory (not just small caches) on their GPUs / VPUs.
The ATI R500, slated to come out in fall 2005 with DX10 compliance, might
have a significant amount of embedded memory.
http://www.teamxbox.com/news.php?id=5388
quote:
________________________________________
The Graphic Chip
"The graphic chip will be based on the the R500. This VPU has been in design
at ATI's Marlborough, Mass. office. It'll be fully compatible with DirectX
9's PS and VS 3.0 and the next version of DirectX: DX10, the same suite of
APIs that will be used in Longhorn.
What nobody is telling you and you'll know about this first, here on
TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today's
biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but up
embedded DRAM acting as a frame buffer that is big enough to handle an image
that is 480i and can be 4 times over sampled and double buffered. Yeah, we
all remember Bitboys but this time you can bet this is for real. This
solution will finally make possible HDTV visuals with full screen
Anti-Aliasing on."
______________________________________
several discussion threads already going:
http://www.beyond3d.com/forum/viewtopic.php?t=10094
http://rage3d.com/board/showthread.php?s=&threadid=33739637&highlight=embedd
ed
http://rage3d.com/board/showthread.php?s=&threadid=33739668
now if ATI is going to embedded memory with R500, is it likely Nvidia will
also, with NV50 ?
embedded memory (not just small caches) on their GPUs / VPUs.
The ATI R500, slated to come out in fall 2005 with DX10 compliance, might
have a significant amount of embedded memory.
http://www.teamxbox.com/news.php?id=5388
quote:
________________________________________
The Graphic Chip
"The graphic chip will be based on the the R500. This VPU has been in design
at ATI's Marlborough, Mass. office. It'll be fully compatible with DirectX
9's PS and VS 3.0 and the next version of DirectX: DX10, the same suite of
APIs that will be used in Longhorn.
What nobody is telling you and you'll know about this first, here on
TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today's
biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but up
embedded DRAM acting as a frame buffer that is big enough to handle an image
that is 480i and can be 4 times over sampled and double buffered. Yeah, we
all remember Bitboys but this time you can bet this is for real. This
solution will finally make possible HDTV visuals with full screen
Anti-Aliasing on."
______________________________________
several discussion threads already going:
http://www.beyond3d.com/forum/viewtopic.php?t=10094
http://rage3d.com/board/showthread.php?s=&threadid=33739637&highlight=embedd
ed
http://rage3d.com/board/showthread.php?s=&threadid=33739668
now if ATI is going to embedded memory with R500, is it likely Nvidia will
also, with NV50 ?