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bryanbassett
I have a custom WinForms control that allows the user to draw with a
black pen in the control area. I use OnMouseDown, OnMouseMove,
OnMouseUp to get the points and draw a line between each point.
I find that if another control in my app uses a lot of UI thread time
(renders a jpeg in the OnPaint), that I completely lose a whole bunch
of MouseMove points. I would expect them to stay queued and I would
process them once the jpeg is done. But instead I get a huge gap in
the points.
Can someone confirm this is expected behavior? At what level
(Windows, WinForms) is it occurring?
I am running on Windows CE 5 using the Compact Framework 2.0. I also
used CF 3.5.
Bryan
black pen in the control area. I use OnMouseDown, OnMouseMove,
OnMouseUp to get the points and draw a line between each point.
I find that if another control in my app uses a lot of UI thread time
(renders a jpeg in the OnPaint), that I completely lose a whole bunch
of MouseMove points. I would expect them to stay queued and I would
process them once the jpeg is done. But instead I get a huge gap in
the points.
Can someone confirm this is expected behavior? At what level
(Windows, WinForms) is it occurring?
I am running on Windows CE 5 using the Compact Framework 2.0. I also
used CF 3.5.
Bryan