D
Del Rio
Maybe someone can explain this to me.
It seems that a lot of LCD monitors sold as "widescreen" aren't
actually 16:9, they're 16:10. My new BenQ FP241W falls into
this category. The FP241W's native mode is 1600x100. That's
too small for me and hurts my eyes, so I wanted to use one of
the modes that it can scale to in hardware. However, the modes
offered by the BenQ (at least, the ones exposed through my
Nvidia display panel) aren't correct aspect ratio: they're
16:9, which means that I can either view them stretched to fill
the whole screen, which distorts the shape of objects on
screen, or I can have black bars at the top and bottom of my
screen. Either "solution" seems poor to me.
Now, I found my own fix for the problem, which is to get the
Nvidia card to do the scaling, rather than requiring the panel
to support it directly. Now, the Nvidia control panel doesn't
directly expose any modes that correctly support 16:10, but
they're in there. I downloaded a widget that allowed me to get
at (it turned out that 1440x900 is the one I was looking for).
I.e. the Nvidia driver supports it, but you have to use a tweak
utility to get at it.
But here's what I was wondering:
1. What the hell is a video company thinking, only offering
one correct-aspect-ratio resolutions (that would the native
mode 1600x1000) plus a bunch of 16:9 ones on a piece of
16:10 hardware??
2. If a company like Nvidia has already done the necessary
work to support other, *correct* resolutions, why do they bury
them where almost nobody will know about them?
3. With all the artists, videographers, photoshop junkies, et al
out there, how come you never hear anything about this issue?
It seems that a lot of LCD monitors sold as "widescreen" aren't
actually 16:9, they're 16:10. My new BenQ FP241W falls into
this category. The FP241W's native mode is 1600x100. That's
too small for me and hurts my eyes, so I wanted to use one of
the modes that it can scale to in hardware. However, the modes
offered by the BenQ (at least, the ones exposed through my
Nvidia display panel) aren't correct aspect ratio: they're
16:9, which means that I can either view them stretched to fill
the whole screen, which distorts the shape of objects on
screen, or I can have black bars at the top and bottom of my
screen. Either "solution" seems poor to me.
Now, I found my own fix for the problem, which is to get the
Nvidia card to do the scaling, rather than requiring the panel
to support it directly. Now, the Nvidia control panel doesn't
directly expose any modes that correctly support 16:10, but
they're in there. I downloaded a widget that allowed me to get
at (it turned out that 1440x900 is the one I was looking for).
I.e. the Nvidia driver supports it, but you have to use a tweak
utility to get at it.
But here's what I was wondering:
1. What the hell is a video company thinking, only offering
one correct-aspect-ratio resolutions (that would the native
mode 1600x1000) plus a bunch of 16:9 ones on a piece of
16:10 hardware??
2. If a company like Nvidia has already done the necessary
work to support other, *correct* resolutions, why do they bury
them where almost nobody will know about them?
3. With all the artists, videographers, photoshop junkies, et al
out there, how come you never hear anything about this issue?