Madxgraphics said:
Chances are that it was made using Linux....There is a thread somewhere on this forum about movie makers using Linux. I'm sure Abar will find the link...
Now that you mention it Linux is used widely in the movie industry. I will of course be cocking a snoop at M$ , see the last two links. However this guy gives a good write up on stuff used in the movie industry and why ? By the way a good percentage of linux software used in the industry is paid for but they must save a lot of money by using Blender etc aswell.
http://digg.com/linux_unix/Hollywood_movies_made_with_Linux
"drag,
on 10/11/2007, -0/+35Yes this is absolutely true that Hollywood uses Linux heavily. The first movie to use Linux in it's production proccess was "Titanic".
There is several reasons for this.
Probably number one reason is because movies started off using Irix Unix workstations to produce movies and those were dominate since the beginning of 3D in movies. Linux is highly compatable with traditional Unix and it provided a cheap and effective upgrade path from Irix and it's expensive MIPS hardware to the much cheaper and faster x86 hardware.
At that time Windows was simply unsuitable for this sort of work and porting software to it would be exceptionally expensive. Windows was/is a loose-loose situation.
The second major reason is because these Movie studios do a lot of internatl development to produce the cutting-edge 3D graphics that they do. This is less true as it used to be with the establishment of scripting languages coming out of Maya and such things, but it's still true to a large extent.
Linux is much easier to program for then Windows, generally. And when I mean 'program for' I mean modify substantial portions of the operating system to suit whatever specific task they want. They'll do a quite a bit of hacking on the Linux kernel and other things to incorporate special features and such things that you typically don't need or don't want in a kernel.
With Linux they are able to actually protect their 'IP' much more effectively then with Windows. Since all the source code and developement tools used in Linux development is freely aviable then they don't have to get into contracts and sign away rights to be able to hack with Linux. With Windows or with OS X they would have to bring Microsoft/Apple programmers into their orginization and would reveil a lot of stuff they do that they probably don't want other studios to have. With Linux this is just much cleaner and easier to do.
But mostly it's just a platform to run their hugely expensive tools. For example Autodesk Discreet Smoke is a high-end composition tool. You'll use it for things like incorporating 3D backdrops and entities into 'live action' video.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5562809
This is _only_ aviable for Linux, probably Redhat or Redhat clones. A low-end workstation with this is easily going to cost you over 10 grand.
There is a bunch of software like that.
They aren't going to use a lot of open source graphics tools, as you could image.
Some software that they do use is stuff like...
Gimp was used to create textures for the first Shrek movie. They said that it was the best application for doing this (Gimp has a lot of nice scripting capabilities for example), but they were starting to run into the 8bit per channel RGBA limitation.
Blender was used to create the story boards for at least one Spiderman movie. Blender may not be industry-standard, but it is VERY quick for whipping out complex models, probably better workflow for doing that then other 3d suites.
The only application that is regularly used in film editing is Cinepaint (aka Film Gimp)
http://www.cinepaint.org/
Cinepaint is a 'Deep Color' painter.. that is it does ultra high color depths. Upwards to 32bits per channel. This very high color depth is required for editing digital film directly... your computer monitor can only display 8bits per channel, and that is only if it's CRT, LCD displays can't even display that properly. It doesn't matter if Photoshop can do 16bit color channels, your simply _not_going_to_be_able_to_see_it_.
(the reason you use 16bit color depths in Photoshop is because if your a filter feind or your very anal about doing color adjustments it can help you avoid a lot of visual artifacts like color banding you can get from over-manipulating regular 8bit RGBA.)
And for reflective light, like on printouts, they aren't even close to matching what you can see on your LCD for color depth.
But film is the other way.. Projected film onto a black screen will give you the widest amount of color and shading values possible. This is one of the major reasons why theaters are able to give such a high quality image and at home you'll never be able to match it with regular plasma/lcd/crt/hd/etc televisions. So unless you use something like Cinepaint to edit things your going to risk the audiance seeing the editing very easily.
Things they have used Cinepaint for is stuff like painting the arrows during the last Lord of The Rings movie's big battle scene. (in fact through the entire LotR movie they had migrated to a almost totally Linux workflow)
Also another thing that is funny that until very recently nobody ever used any color management in big production movies. NONE at all. They always eye balled it. It's funny stuff. Goes to show that print shop/photography and digital movie making are two entirely different things even though they use some of the same tools.
Linux is also used in the making of South Park.
And Apples. Windows was just to unstable for them.
Maybe Vista is better."
http://www.forevergeek.com/2005/10/microsofts_halo_movie_made_with_linux/
"Universal Pictures and Twentieth Century Fox have annouced that Peter Jackson and Fran Walsh will act as executive producers for Halo The Movie. Halo the movie will be based on the famous Xbox game of course. The best thing is that Halo movie will be produced in Wellington, New Zeland on servers running open-source Linux operating system.
Weta Digital uses more than 1k dual-processor IBM Blade servers running Fedora Linux from Red Hat.
Funny isn’t it?"
http://www.linuxscrew.com/2008/06/03/the-simpsons-are-made-with-linux/
"Can you explain how The Simpsons used Linux?
Well, before I answer this, I first will admit to being only a writer and consequently both ignorant and in awe of our animators and their process. That said, based on conversations with them, I am willing to commit to the following answer:
The show is all hand-drawn and digitally animated, and the movie was too. However, because we were writing and re-writing the movie at such a furious pace, the scenes we would write needed to be seen and approved or revised (or often rejected) before they committed to the very labor-intensive process of hand drawing the cels.
For that purpose, crudely animated scenes were produced with Red Hat Enterprise Linux and Linux animation technology, so our animators were able to show us these scenes incredibly quickly. Once a scene or piece of a scene was approved, it would begin the more traditional animation route; however, the volume and speed of material that was created for the movie could never have been done without that Red Hat-fueled system."