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Wow this looks coooool
http://www.jumpermovie.co.uk/
Throughout time, there have been individuals who posess the power to teleport (or Jump). They have used their abilities for personal gain, to escape from their enemies and to change the course of history.
The ability to Jump is a genetic anomaly that has existed for centuries and those who possess this gift have a freedom that most people can’t begin to comprehend. They can transport themselves anywhere in the world at any time, for any reason.
Experience and emotion play a key role in the affect of a Jump and depending on the Jumpers state of mind at the time, it can cause significant damage. Jumpers Jump for the first time at age 5. As they refine their gift, the Jump becomes more fluid. However, even the most skilled Jumper will cause environmental damage when in danger, angry or in a heightened emotional state during a Jump.
When a Jumper teleports between two places he/she opens up a rift in the fabric of space-time. The visible result of this process is a Jumpscar, an otherworldly "scar" that hangs in the air for several seconds, like smoke from a cigarette.
Jumpscars are dangerous and will shred anything or anyone who tries to touch one. A bullet fired near a Jumpscar will behave unpredictably, which is why Paladins do no use conventional weapons around Jumpers. However, it is possible for one Jumper to follow another Jumper through his Jumpscar. They can transport themselves anywhere in the world at any time, for any reason.
http://www.jumpermovie.co.uk/
Throughout time, there have been individuals who posess the power to teleport (or Jump). They have used their abilities for personal gain, to escape from their enemies and to change the course of history.
The ability to Jump is a genetic anomaly that has existed for centuries and those who possess this gift have a freedom that most people can’t begin to comprehend. They can transport themselves anywhere in the world at any time, for any reason.
Experience and emotion play a key role in the affect of a Jump and depending on the Jumpers state of mind at the time, it can cause significant damage. Jumpers Jump for the first time at age 5. As they refine their gift, the Jump becomes more fluid. However, even the most skilled Jumper will cause environmental damage when in danger, angry or in a heightened emotional state during a Jump.
When a Jumper teleports between two places he/she opens up a rift in the fabric of space-time. The visible result of this process is a Jumpscar, an otherworldly "scar" that hangs in the air for several seconds, like smoke from a cigarette.
Jumpscars are dangerous and will shred anything or anyone who tries to touch one. A bullet fired near a Jumpscar will behave unpredictably, which is why Paladins do no use conventional weapons around Jumpers. However, it is possible for one Jumper to follow another Jumper through his Jumpscar. They can transport themselves anywhere in the world at any time, for any reason.
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