D
d3fin3d
Well, I installed the lastest Vista drivers, which install fine with the
Pre-RC1 build 5536. My personal results below:
- Window dragging laggyness I experienced before with the default drivers,
has been improved.
Within Quake 3:
- No more mouse/keyboard input lag
- FPS back to normal (from 60 with default drivers, to 125).
However:
- The full screen gamma issue is still apparent (can't increase gamma beyond
1, unless in window mode)
- And a new error has occured: After about 5 seconds of my CFG/map loading,
the screen stops rendering things smoothly, and I start seeing a jagged
rendering. This doesn't affect the graphics too much, but the smooth edges
(of certain things like text and weapon marks) disapeer. Also, the players
name that one focuses on with this crosshair disapeers, as well as the
crosshair itself! This error didn't happen with the default Vista display
drivers.
So clearly there's a new rendering issue within quake 3 (havn't tested other
games).
Not sure if there's a fix for this which involves changing a few options
within the Nvidia settings, or if this is a more deep rooted driver issue.
Thought I'd share anyway.
AMD XP 2500+, 1GB RAM, Geforce FX 6800 GT, 240 GB HD total.
Pre-RC1 build 5536. My personal results below:
- Window dragging laggyness I experienced before with the default drivers,
has been improved.
Within Quake 3:
- No more mouse/keyboard input lag
- FPS back to normal (from 60 with default drivers, to 125).
However:
- The full screen gamma issue is still apparent (can't increase gamma beyond
1, unless in window mode)
- And a new error has occured: After about 5 seconds of my CFG/map loading,
the screen stops rendering things smoothly, and I start seeing a jagged
rendering. This doesn't affect the graphics too much, but the smooth edges
(of certain things like text and weapon marks) disapeer. Also, the players
name that one focuses on with this crosshair disapeers, as well as the
crosshair itself! This error didn't happen with the default Vista display
drivers.
So clearly there's a new rendering issue within quake 3 (havn't tested other
games).
Not sure if there's a fix for this which involves changing a few options
within the Nvidia settings, or if this is a more deep rooted driver issue.
Thought I'd share anyway.
AMD XP 2500+, 1GB RAM, Geforce FX 6800 GT, 240 GB HD total.