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pigdos
I've always wondered if the AGP voltage or AGP bus speed BIOS settings made
any difference whatsoever in gaming performance.
any difference whatsoever in gaming performance.
made any difference whatsoever in gaming performance.
pigdos said:First of One could you take a look at my post on "A question about modern
GPU's"? I'd really appreciate your input.
BTW, what do you think of the Xbox 360's video graphics hardware?
It would seem to me, that regardless of the high bandwidth to/from main
memory in the Xbox 360 (700 Mhz) that the 500Mhz GPU would be a
bottleneck.
Does the Xbox 360 have things like geometry instancing or adaptive
anti-aliasing?
I've noticed the specs on the XBox 360 are really vague. If it's based on
the PowerPC architecture (not IBM's Power 5 architecture) I'll bet it's
probably slower than any of the dual core AMD opterons or Athlon 64 X2's.
pigdos said:That Sudhian article was testing on a relatively old, slow GPU (450 Mhz).
It shows how ignorant the authors were that they didn't realize this basic
fact: registers are implemented as clocked, d-flip-flops and you can't
clock in data faster than the clock rate fed to the d-flip-flop, so
feeding data faster than a GPU's registers can read it in is a waste. This
is basic digital logic & design. I haven't read anything, anywhere that
contradicts that. So, of course, their tests would indicate there is no
difference between AGP 4x and 8x. Sure you can buffer data in some sort of
higher clocked FIFO but if the GPU isn't reading that data out fast enough
that FIFO will fill up.
If you don't think mismatched clock rates are a problem you have a lot to
learn about digital logic and design. A lot of signalling lines (in PCI,
ISA and AGP buses, as well as in memory buses to say nothing of CPU's) are
dedicated to data rate management. If it wasn't a problem, these lines
wouldn't exist.