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It seems that Wii HD, also known as Project Cafe, is going to be using
an AMD R700 based GPU. While old, an R700-based GPU would be *quite*
an upgrade over the Hollywood GPU in Wii which is really a 12 year old
architecture since Hollywood is an overclocked Flipper GPU from ArtX
designed in 1999 made for GameCube
http://wii.ign.com/articles/116/1163362p1.html
Project Cafe: The Tech Behind Nintendo's Next Console
New pricing, hardware, design, and release information uncovered.
April 21, 2011 April 21, 2011 April 21, 2011
More details of Nintendo's forthcoming console, codenamed Project Cafe
aka Wii 2, have been revealed to IGN, including the system's estimated
pricing, release, console design, processing architecture, and name.
According to sources with knowledge of the project, Nintendo's next
console could have a retail price of anywhere between $350 and $400
based on manufacturing costs, and will ship from Taiwanese
manufacturer, Foxconn, this October, putting the earliest possible
retail release anywhere between mid-October and early November.
However, Nintendo could also opt to build up a sizable supply of the
system and allocate more time for software and games development by
launching in early 2012. Similarly, Nintendo could attempt to lower
the retail price of the system with lower profit margins to make the
price more alluring.
Since the manufacturing is taking place in Taiwan, the earthquakes and
tsunami that hit Japan last month will not impact the console hardware
as previously expected.
Our Sources
Head over to Scott Lowe's blog to find out why we trust our sources
and so should you.
Additionally, IGN has learned that the system will be based on a
revamped version of AMD's R700 GPU architecture, not AMD's Fusion
technology as previously believed, which will, as previously reported,
out perform the PlayStation 3's NVIDIA 7800GTX-based processor. Like
the Xbox 360, the system's CPU will be a custom-built triple-core IBM
PowerPC chipset, but the clocking speeds will be faster. The system
will support 1080p output with the potential for stereoscopic 3D as
well, though it has not been determined whether that will be a staple
feature.
In terms of the design of the console itself, the overall size will be
comparable to that of the original Xbox 360 and the system is likely
to resemble a modernized version of the Super Nintendo Entertainment
System (SNES).
As reported last week, it will indeed utilize controllers with
integrated touchscreens and be capable of streaming games to each
controller, though given the power of the system, could also feasibly
provide a virtualized console for each individual unit.
Finally, Nintendo is considering naming the console Stream, though it
is potentially one of several names currently being vetted by the
company.
We contacted Nintendo representatives, but they declined to comment on
"rumors or speculation."
For more on Project Cafe, stay tuned to IGN.com.
an AMD R700 based GPU. While old, an R700-based GPU would be *quite*
an upgrade over the Hollywood GPU in Wii which is really a 12 year old
architecture since Hollywood is an overclocked Flipper GPU from ArtX
designed in 1999 made for GameCube
http://wii.ign.com/articles/116/1163362p1.html
Project Cafe: The Tech Behind Nintendo's Next Console
New pricing, hardware, design, and release information uncovered.
April 21, 2011 April 21, 2011 April 21, 2011
More details of Nintendo's forthcoming console, codenamed Project Cafe
aka Wii 2, have been revealed to IGN, including the system's estimated
pricing, release, console design, processing architecture, and name.
According to sources with knowledge of the project, Nintendo's next
console could have a retail price of anywhere between $350 and $400
based on manufacturing costs, and will ship from Taiwanese
manufacturer, Foxconn, this October, putting the earliest possible
retail release anywhere between mid-October and early November.
However, Nintendo could also opt to build up a sizable supply of the
system and allocate more time for software and games development by
launching in early 2012. Similarly, Nintendo could attempt to lower
the retail price of the system with lower profit margins to make the
price more alluring.
Since the manufacturing is taking place in Taiwan, the earthquakes and
tsunami that hit Japan last month will not impact the console hardware
as previously expected.
Our Sources
Head over to Scott Lowe's blog to find out why we trust our sources
and so should you.
Additionally, IGN has learned that the system will be based on a
revamped version of AMD's R700 GPU architecture, not AMD's Fusion
technology as previously believed, which will, as previously reported,
out perform the PlayStation 3's NVIDIA 7800GTX-based processor. Like
the Xbox 360, the system's CPU will be a custom-built triple-core IBM
PowerPC chipset, but the clocking speeds will be faster. The system
will support 1080p output with the potential for stereoscopic 3D as
well, though it has not been determined whether that will be a staple
feature.
In terms of the design of the console itself, the overall size will be
comparable to that of the original Xbox 360 and the system is likely
to resemble a modernized version of the Super Nintendo Entertainment
System (SNES).
As reported last week, it will indeed utilize controllers with
integrated touchscreens and be capable of streaming games to each
controller, though given the power of the system, could also feasibly
provide a virtualized console for each individual unit.
Finally, Nintendo is considering naming the console Stream, though it
is potentially one of several names currently being vetted by the
company.
We contacted Nintendo representatives, but they declined to comment on
"rumors or speculation."
For more on Project Cafe, stay tuned to IGN.com.