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Larrabee to also be presented at Hot Chips
Friday 13th June 2008, 11:24:00 PM, written by Arun
Since the rest of the internet is still at the stage where they're all
excited about Larrabee being presented at Siggraph (hint: you guys are
ten days late), we thought we'd let you know it will also be presented
at Hot Chips, presumably with more of a hardware perspective.
We hope Intel will actually dare to make their strategy clear at these
two events, especially when it comes to rasterisation vs raytracing,
developer evangelism, and DirectX 11. Let's make one thing clear:
there's no real difference between the current ray tracing stratagems
of Intel and NVIDIA, or what will come out when the end games of both
are presented.
The implementation details of how they want to make raytracing fast
may vary, but both see it is as a very important research project that
should not, however, be applied too much too fast. It is amusing how
it seems that NVIDIA thinks Intel takes raytracing more seriously than
they really do, while Intel thinks the same for NVIDIA with
rasterisation. As is true about many parts of the semiconductor
industry and life in general, the truth is often in the middle.
http://www.beyond3d.com/content/news/655
Friday 13th June 2008, 11:24:00 PM, written by Arun
Since the rest of the internet is still at the stage where they're all
excited about Larrabee being presented at Siggraph (hint: you guys are
ten days late), we thought we'd let you know it will also be presented
at Hot Chips, presumably with more of a hardware perspective.
We hope Intel will actually dare to make their strategy clear at these
two events, especially when it comes to rasterisation vs raytracing,
developer evangelism, and DirectX 11. Let's make one thing clear:
there's no real difference between the current ray tracing stratagems
of Intel and NVIDIA, or what will come out when the end games of both
are presented.
The implementation details of how they want to make raytracing fast
may vary, but both see it is as a very important research project that
should not, however, be applied too much too fast. It is amusing how
it seems that NVIDIA thinks Intel takes raytracing more seriously than
they really do, while Intel thinks the same for NVIDIA with
rasterisation. As is true about many parts of the semiconductor
industry and life in general, the truth is often in the middle.
http://www.beyond3d.com/content/news/655