S
Sham B
Hi folks.
Whilst looking for a way to get IL2 Aces expansion to work using Cat 4.6 without an awful flickering
effect, I was told that the leaked cat 4.7s work with this game when you use the 4.7 openGL driver.
I also found a method of installing the cat 4.7 OpenGL driver so that it only applies to AEP.
this involves getting atioglxx.dl_ and expanding it to atioglxx.dll, then simply dropping it in the
game folder. See bottom of thread on
http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=23110283&m=423106274
Because (I assume) the application uses .dll files that are in the home directory in preference to
those in the /system folder if it detects the local version, the game runs with cat4.7 beta openGL
(and now runs very well) even though the rest of the system uses cat 4.6.
My question is, can this be done will *all* games and a *full* set of driver .dll files?
Seems a really cool way of fixing the odd game that is broken by a new cat release; simply expand
the directX and/or openGL .dlls of the previous cat and drop it into the game directory... If so,
which files would I need to copy across to get the game to use a local version of the full cat
driver?
TIA
S
Whilst looking for a way to get IL2 Aces expansion to work using Cat 4.6 without an awful flickering
effect, I was told that the leaked cat 4.7s work with this game when you use the 4.7 openGL driver.
I also found a method of installing the cat 4.7 OpenGL driver so that it only applies to AEP.
this involves getting atioglxx.dl_ and expanding it to atioglxx.dll, then simply dropping it in the
game folder. See bottom of thread on
http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=23110283&m=423106274
Because (I assume) the application uses .dll files that are in the home directory in preference to
those in the /system folder if it detects the local version, the game runs with cat4.7 beta openGL
(and now runs very well) even though the rest of the system uses cat 4.6.
My question is, can this be done will *all* games and a *full* set of driver .dll files?
Seems a really cool way of fixing the odd game that is broken by a new cat release; simply expand
the directX and/or openGL .dlls of the previous cat and drop it into the game directory... If so,
which files would I need to copy across to get the game to use a local version of the full cat
driver?
TIA
S