M
multi-core
IBM's PowerPC-based CPU called 'Broadway' for the Nintendo Revolution
is almost definitally going to be based on one of two designs: a.) the
PPE (PowerPC Processing Element ) that is used in Xenon/Waternoose
(Xbox 360's triple-core CPU) and Cell --
or b.) the PowerPC 970FX.
Ars Technica speculates in this article:
http://arstechnica.com/articles/paedia/hardware/revolution.ars
really worth reading. Hannibal thinks that Broadway (Revolution's CPU)
is going to be the best next-gen CPU for gameplay control code and will
have the largest L2 cache at 2 MB (Xbox 360 CPU has 1 MB of L2 and
PS3's Cell has half a MB (512K). that makes perfect sense--Gamecube's
Gekko CPU had the largest amount of L2 cache of any current-gen
console, 256K, compared to 128K in Xbox CPU and even less in PS2's
Emotion Engine. the Revolution's Broadway CPU is likely to have 1 or
2 PPE cores and would therefore be able to process 2 or 4 threads, but
would be more effecient and easier to use than either Xbox360's
tri-core Xenon CPU or PS3's Cell.
is almost definitally going to be based on one of two designs: a.) the
PPE (PowerPC Processing Element ) that is used in Xenon/Waternoose
(Xbox 360's triple-core CPU) and Cell --
or b.) the PowerPC 970FX.
Ars Technica speculates in this article:
http://arstechnica.com/articles/paedia/hardware/revolution.ars
really worth reading. Hannibal thinks that Broadway (Revolution's CPU)
is going to be the best next-gen CPU for gameplay control code and will
have the largest L2 cache at 2 MB (Xbox 360 CPU has 1 MB of L2 and
PS3's Cell has half a MB (512K). that makes perfect sense--Gamecube's
Gekko CPU had the largest amount of L2 cache of any current-gen
console, 256K, compared to 128K in Xbox CPU and even less in PS2's
Emotion Engine. the Revolution's Broadway CPU is likely to have 1 or
2 PPE cores and would therefore be able to process 2 or 4 threads, but
would be more effecient and easier to use than either Xbox360's
tri-core Xenon CPU or PS3's Cell.