M
Marco Trapanese
Hello!
I know GDI+ are very slow, DrawImage method is one of the slowest
methods (as confirmed by a code profiler ran on my application).
I have not spare time to rewrite the paint routine using WPF or DirectX.
So I ask you: the profiler tell me that the 90% of the time is spent
into DrawImage calls. I have a lot of transparent png to resize and to
draw. How I can improve performances (without use WPF)?
Are there any tips for reduce execution time of DrawImage?
Thank you
Marco / iw2nzm
I know GDI+ are very slow, DrawImage method is one of the slowest
methods (as confirmed by a code profiler ran on my application).
I have not spare time to rewrite the paint routine using WPF or DirectX.
So I ask you: the profiler tell me that the 90% of the time is spent
into DrawImage calls. I have a lot of transparent png to resize and to
draw. How I can improve performances (without use WPF)?
Are there any tips for reduce execution time of DrawImage?
Thank you
Marco / iw2nzm