G
Guest
Hi, I'm making an application that needs to open -- and display -- large
images. The code I use to open images is:
comicPage = new Bitmap(pages[currentPage].ToString());
The problem is that these images (comic books) can be quite large, sometimes
up to 1900x* (dont remember the exact, but they are A4 sized), and since they
are so large they can take an annoyingly to load. Imagine reading a comic
book and having to wait 5-10 sec before you can watch the next page -- no
good.
My question is; Are there other ways to do this faster? To scroll downwards
without lag I resize the image to a smaller format, but is there a way to do
this "right away", or is there no way around the load-time?
images. The code I use to open images is:
comicPage = new Bitmap(pages[currentPage].ToString());
The problem is that these images (comic books) can be quite large, sometimes
up to 1900x* (dont remember the exact, but they are A4 sized), and since they
are so large they can take an annoyingly to load. Imagine reading a comic
book and having to wait 5-10 sec before you can watch the next page -- no
good.
My question is; Are there other ways to do this faster? To scroll downwards
without lag I resize the image to a smaller format, but is there a way to do
this "right away", or is there no way around the load-time?