G
Guest
I'm using a thread that call a function where there is the
IDirectSoundBuffer:lay method inside. When I call this thread and than I
would to play a wav file the IDirectSoundBuffer:lay method return this
error:
DSERR_PRIOLEVELNEEDED
that in the help I can see it is:
DSERR_PRIOLEVELNEEDED
The caller does not have the priority level required for the function to
succeed.
The caller is the thread and I have used for this all the kinds of priority
levels available but the problem is always the same. I have changed the
SetCooperativeLevel priority too with all the combinations but nothing is
changed. I want to know if is possible to call the IDirectSoundBuffer:lay
method from a thread and if yes how is possible to do it with no errors?
IDirectSoundBuffer:lay method inside. When I call this thread and than I
would to play a wav file the IDirectSoundBuffer:lay method return this
error:
DSERR_PRIOLEVELNEEDED
that in the help I can see it is:
DSERR_PRIOLEVELNEEDED
The caller does not have the priority level required for the function to
succeed.
The caller is the thread and I have used for this all the kinds of priority
levels available but the problem is always the same. I have changed the
SetCooperativeLevel priority too with all the combinations but nothing is
changed. I want to know if is possible to call the IDirectSoundBuffer:lay
method from a thread and if yes how is possible to do it with no errors?