P
parallax-scroll
http://www.gametrailers.com/player/37824.html?type=wmv
RAGE looks just completely awesome.
Two reasons why it looks so good, IMO:
1.) RAGE has a very pre-rendered CGI-look to it, even if it's only
comparable to older, low-budget CGI. Yet RAGE is 100% real-time.
Blows away anything I've seen using Unreal Engine 3 or even Gears of
War 2 on the upgraded UE3.
2.) RAGE runs at 60 frames per second from the start, unlike say,
Crysis. id made the (right) decision to go with a 60fps engine after
scrapping a different prototype engine designed around 30fps.
Amazingly, RAGE will look and run almost exactly the same across all 4
platforms:
PC - Xbox 360 - PS3 - Mac
I can only imagine what a RAGE 2 might look like on id's next-next
generation Tech 6 engine, for next-gen PC/MAC/Consoles. By then I am
sure id will have achieved graphics that are even more CGI-like.
Even before RAGE is released, I have to thank:
1.) id software & John Carmack
2.) Nvidia & ATI for their awesome graphics processing units
3.) IBM & Intel for their awesome CPUs
RAGE looks just completely awesome.
Two reasons why it looks so good, IMO:
1.) RAGE has a very pre-rendered CGI-look to it, even if it's only
comparable to older, low-budget CGI. Yet RAGE is 100% real-time.
Blows away anything I've seen using Unreal Engine 3 or even Gears of
War 2 on the upgraded UE3.
2.) RAGE runs at 60 frames per second from the start, unlike say,
Crysis. id made the (right) decision to go with a 60fps engine after
scrapping a different prototype engine designed around 30fps.
Amazingly, RAGE will look and run almost exactly the same across all 4
platforms:
PC - Xbox 360 - PS3 - Mac
I can only imagine what a RAGE 2 might look like on id's next-next
generation Tech 6 engine, for next-gen PC/MAC/Consoles. By then I am
sure id will have achieved graphics that are even more CGI-like.
Even before RAGE is released, I have to thank:
1.) id software & John Carmack
2.) Nvidia & ATI for their awesome graphics processing units
3.) IBM & Intel for their awesome CPUs