M
Malkocoglu
In the good old days , i had a class that had 30 functions (let's say)
There was a single include(*.H) file and i could have several
implementation(*.CPP) files
The reason for doing this is to have some functions grouped so it is easier
to read/manage them...
Maybe several developers work on the same class but on different parts of it
in parallel...
I have a C_foo class
foo.h // the header file that has the C_foo class...
foo_1.cpp // 1st part of the implementation of C_foo class
foo_2.cpp // 2nd part of the implementation of C_foo class
foo_3.cpp // 3rd part of the implementation of C_foo class
By this way developer_1 checks-out foo_1.cpp , works on it and then
checks-in , etc..
How can we do the very same thing under .net/C# language ???
Thanks in advance...
There was a single include(*.H) file and i could have several
implementation(*.CPP) files
The reason for doing this is to have some functions grouped so it is easier
to read/manage them...
Maybe several developers work on the same class but on different parts of it
in parallel...
I have a C_foo class
foo.h // the header file that has the C_foo class...
foo_1.cpp // 1st part of the implementation of C_foo class
foo_2.cpp // 2nd part of the implementation of C_foo class
foo_3.cpp // 3rd part of the implementation of C_foo class
By this way developer_1 checks-out foo_1.cpp , works on it and then
checks-in , etc..
How can we do the very same thing under .net/C# language ???
Thanks in advance...